Statistical profileOffline
Hostmancer Tunnel Proof A
51.79.84.161:39215 checked 3d ago
Connect to this server
1. Main points
Players now
1/ 10
10% full
7-day average
1
peak 1
Rank
#12,420
top 56%
Last wipe
3d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #12,420 of all ranked servers, the top 56%, on player hours over the last seven days.
- Its current map went up 3d ago.
2. Players
Figure 1: Players on Hostmancer Tunnel Proof A
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 56% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Hostmancer Tunnel Proof A
What the server publishes and what was recorded
| Address | 51.79.84.161:39215 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 26 Oct 2026, 02:38 UTC |
| Hostname | – |
| First seen | 26 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 509 / 575 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 445 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 286 on average | 380 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 57 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 270 on average | 481 / 250 |
| Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 25 / 250 |
10. Quick answers
From the figures on this page.
Wipe details
When does Hostmancer Tunnel Proof A wipe, and how often?
The rhythm of Hostmancer Tunnel Proof A's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 3 days 12 hours ago.
Server record
How reliable is Hostmancer Tunnel Proof A, and is it online now?
Last seen 3 days 12 hours ago, Hostmancer Tunnel Proof A is offline in this release. Of the 48 hours in the last 2 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 26 October 2026.
What location has been recorded for Hostmancer Tunnel Proof A?
No region is given by Hostmancer Tunnel Proof A. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 51.79.84.161:39215 is its address.
What version of Rust has been recorded on Hostmancer Tunnel Proof A?
Rust network protocol 2635 and build 168909 on Windows is the version Hostmancer Tunnel Proof A runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on Hostmancer Tunnel Proof A?
At this release Hostmancer Tunnel Proof A is offline, having last been seen 3 days 12 hours ago. This release records a seven-day average of 1 players and a peak of 1.
In the rankings of Rust servers, where is Hostmancer Tunnel Proof A placed?
For seven-day player hours, Hostmancer Tunnel Proof A is ranked #12,420, placing it in the top 56% of all ranked servers.
Tag details
On Rust Census, which lists and filters carry Hostmancer Tunnel Proof A?
The Rust Census lists that Hostmancer Tunnel Proof A fits are: Community servers and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.
What is meant by each tag shown on Hostmancer Tunnel Proof A?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it are the tags Hostmancer Tunnel Proof A publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map has been recorded for Hostmancer Tunnel Proof A?
Hostmancer Tunnel Proof A runs a procedural map of size 3,000 with seed 31337, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
On Hostmancer Tunnel Proof A, what rules and settings are in force?
No gather rate is given in the name of Hostmancer Tunnel Proof A. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. Vanilla is its own description: no rates, kits or rules are changed; this is the game as Facepunch ships it. The server runs VAC, Valve's anti-cheat.
How to join
How can you connect to Hostmancer Tunnel Proof A?
You can open the console in Rust with F1 and enter client.connect 51.79.84.161:39215; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Difficulty
^v | Vanilla No rates, kits or rules are changed; this is the game as Facepunch ships it. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.