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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 41,682 players on 11,625 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Paul's Test Server

51.6.180.196:28015 checked 29d ago

Release date
Next release
In five minutes (15:25 UTC)
Source
Live server queries
Server address
51.6.180.196:28015
First recorded
27 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 2

0% full

7-day average

0

peak –

Rank

#16,880

top 71%

Last wipe

31d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 2 slots.
  • It ranks #16,880 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 31d ago.

2. Players

Figure 1: Players on Paul's Test Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k27 Sep29 Sep1 Oct2 Oct4 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Paul's Test Server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Paul's Test Server

What the server publishes and what was recorded

Address51.6.180.196:28015
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe27 Sep 2026, 12:23 UTC
Hostname–
First seen27 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 526 on average271 / 300
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average229 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average19 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 278 on average24 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average24 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 247 on average95 / 200

10. Quick answers

From the figures on this page.

Wipe records

When does Paul's Test Server wipe, and how often?

Too few wipes of Paul's Test Server are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 31 days 19 hours have passed since this world was made.

Server record

How reliable is Paul's Test Server, and is it online now?

The latest count records Paul's Test Server as offline, last seen 29 days 16 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. It was first seen by Rust Census on 27 September 2026.

Which location does Paul's Test Server run from?

No region is published by Paul's Test Server. Rust Census does not look up where the machine stands; it shows where a server says it is. At 51.6.180.196:28015 it is addressed.

On which Rust version does Paul's Test Server operate?

Rust network protocol 2633 and build 165217 on Windows is the version Paul's Test Server runs. Steam updates your game for you, but it has to be on the same protocol to join.

Population

How many players does Paul's Test Server carry?

Paul's Test Server is offline at present; its last recording was 29 days 16 hours ago.

What position does Paul's Test Server hold in the server rankings?

For seven-day player hours, Paul's Test Server is ranked #16,880, placing it in the top 71% of all ranked servers.

Tags, lists

Where does Paul's Test Server appear among the Rust Census lists and filters?

These Rust Census lists include Paul's Test Server: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

The tags on Paul's Test Server: what do they indicate?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): To connect, your game version must match protocol 2633; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set are the tags Paul's Test Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Map and rules

Which map is in use on Paul's Test Server?

The game generates the procedural map on Paul's Test Server.

On Paul's Test Server, what rules and settings are in force?

No gather rate is given in the name of Paul's Test Server. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. VAC, Valve's anti-cheat, is enabled.

Connecting

What is the way to join Paul's Test Server?

You can open the console in Rust with F1 and enter client.connect 51.6.180.196:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp2Max players The server holds 2 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2633Protocol To connect, your game version must match protocol 2633.
cs165217Build The server runs game build 165217.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.