Statistical profileOnline
A Shockbyte x Discord Production Rust Server
51.38.155.247:21998 checked 13m ago
Connect to this server
1. Main points
Players now
0/ 125
0% full
7-day average
0
peak –
Rank
#15,262
top 69%
Last wipe
28d ago
no schedule published
Next wipe
6d 18h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 125 slots.
- It ranks #15,262 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 28d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on A Shockbyte x Discord Production Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence
Wipe-day peak
0
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 6d 18h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 34d 18h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:17 UTC FW28d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of A Shockbyte x Discord Production Rust Server
What the server publishes and what was recorded
| Address | 51.38.155.247:21998 |
|---|---|
| Region | – |
| Max players | 125 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 18:17 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 495 on average | 95 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 126 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 283 on average | 417 / 450 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 23 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 493 / 525 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 384 / 425 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on A Shockbyte x Discord Production Rust Server?
A monthly force wipe is the sole occasion on which A Shockbyte x Discord Production Rust Server wipes. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 28 days 6 hours have passed since this world was made.
How is wipe day run on A Shockbyte x Discord Production Rust Server?
Recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.
About the server
What does the record show for the uptime and current status of A Shockbyte x Discord Production Rust Server?
At the latest check, A Shockbyte x Discord Production Rust Server was online. By its own reported uptime, it restarted about 18 minutes ago. Of the 168 hours in the last 7 full days, it was up 63 of them, or 38%. It was first seen by Rust Census on 13 September 2026.
How well does A Shockbyte x Discord Production Rust Server perform?
The figures for the last 48 hours give an average of 238 server fps and a minimum of 232. The world carried up to 8,491 entities, including buildings, deployables and all else. The peak memory use recorded was 1,912 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does A Shockbyte x Discord Production Rust Server run from?
No region is published by A Shockbyte x Discord Production Rust Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 51.38.155.247:21998 it is addressed.
On which Rust version does A Shockbyte x Discord Production Rust Server operate?
Rust network protocol 2635 and build 168909 on Linux is the version A Shockbyte x Discord Production Rust Server runs. Steam updates your game for you, but it has to be on the same protocol to join.
Population
How many players does A Shockbyte x Discord Production Rust Server carry?
A Shockbyte x Discord Production Rust Server stands at 0 players from 125 slots in this release. This release gives a seven-day average of 0 players.
How does A Shockbyte x Discord Production Rust Server compare with other servers in the rankings?
The rank for A Shockbyte x Discord Production Rust Server is #15,262 on seven-day player hours, in the top 69% of ranked servers.
Tags, lists
Where does A Shockbyte x Discord Production Rust Server appear among the Rust Census lists and filters?
Included in these Rust Census lists is A Shockbyte x Discord Production Rust Server: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on A Shockbyte x Discord Production Rust Server carry?
These are the tags A Shockbyte x Discord Production Rust Server publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp125 (Max players): Slots: 125; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map is in use on A Shockbyte x Discord Production Rust Server?
The procedural map on A Shockbyte x Discord Production Rust Server is generated by the game, measures 1,500 and carries seed 50000. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for A Shockbyte x Discord Production Rust Server?
The name of A Shockbyte x Discord Production Rust Server carries no gather rate. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. VAC, Valve's anti-cheat, is enabled.
How to join
What steps are needed to join A Shockbyte x Discord Production Rust Server?
You can open the console in Rust with F1 and enter client.connect 51.38.155.247:21998; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp125,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp125 | Max players Slots: 125. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.