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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 90,952 players on 11,834 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

A Shockbyte x Discord Production Rust Server

51.38.155.239:26604 checked 8m ago

Release date
Next release
In five minutes (21:15 UTC)
Source
Live server queries
Server address
51.38.155.239:26604
First recorded
6 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 125

0% full

7-day average

0

peak –

Rank

#15,268

top 68%

Last wipe

23d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 125 slots.
  • It ranks #15,268 of all ranked servers, the top 68%, on player hours over the last seven days.
  • Its current map went up 23d ago.

2. Players

Figure 1: Players on A Shockbyte x Discord Production Rust Server

Players now and over time, UTC

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040022:0007:0016:0002:0011:0020:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of A Shockbyte x Discord Production Rust Server

1500 · seed 50000

Map of A Shockbyte x Discord Production Rust Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size1500
Seed50000
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of A Shockbyte x Discord Production Rust Server

What the server publishes and what was recorded

Address51.38.155.239:26604
Region–
Max players125
Group limit8, the default
Wipe schedule–
Last wipe6 Oct 2026, 12:02 UTC
Hostname–
First seen6 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 506 on average215 / 275
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average293 / 350
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average774 / 1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average46 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average866 / 950
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 242 on average713 / 800

10. Quick answers

From the figures on this page.

Wipe records

On what schedule are wipes carried out on A Shockbyte x Discord Production Rust Server?

The rhythm of A Shockbyte x Discord Production Rust Server's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 23 days 9 hours have passed since this world was made.

Server record

What does the record show for the uptime and current status of A Shockbyte x Discord Production Rust Server?

At the latest check, A Shockbyte x Discord Production Rust Server was online. About 3 days 9 hours ago is when it last restarted, according to the uptime it reports. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. The first sighting of it by Rust Census was on 6 October 2026.

Does A Shockbyte x Discord Production Rust Server hold a steady frame rate and connection?

The figures for the last 48 hours give an average of 238 server fps and a minimum of 229. Buildings, deployables and everything else in the world took the entity count to 8,243. Memory use reached 2,463 MB at its peak. Players feel low fps and a rising entity count as lag.

What location has been recorded for A Shockbyte x Discord Production Rust Server?

No region is given by A Shockbyte x Discord Production Rust Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 51.38.155.239:26604 is its address.

Which Rust version is A Shockbyte x Discord Production Rust Server running?

Rust network protocol 2635 and build 168909 on Linux is the version A Shockbyte x Discord Production Rust Server runs. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

What are the current player figures for A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server stands at 0 players from 125 slots in this release. Averaged across seven days, the count is 0 players.

How does A Shockbyte x Discord Production Rust Server compare with other servers in the rankings?

The rank for A Shockbyte x Discord Production Rust Server is #15,268 on seven-day player hours, in the top 68% of ranked servers.

Tag details

Which Rust Census filters and lists cover A Shockbyte x Discord Production Rust Server?

The Rust Census lists that A Shockbyte x Discord Production Rust Server fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on A Shockbyte x Discord Production Rust Server carry?

gmrust (Game mode): The game mode is standard survival as Rust runs it; mp125 (Max players): The server holds 125 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set are the tags A Shockbyte x Discord Production Rust Server publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map is in use on A Shockbyte x Discord Production Rust Server?

The procedural map on A Shockbyte x Discord Production Rust Server is generated by the game, measures 1,500 and carries seed 50000. The same size and seed produce the same map; RustMaps shows it from this page.

How is A Shockbyte x Discord Production Rust Server configured, and what rules does it keep?

The name of A Shockbyte x Discord Production Rust Server carries no gather rate. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.

How to join

What steps are needed to join A Shockbyte x Discord Production Rust Server?

You can open the console in Rust with F1 and enter client.connect 51.38.155.239:26604; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp125,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp125Max players The server holds 125 slots.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build The server runs game build 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.