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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 65,587 players on 11,740 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

A Shockbyte x Discord Production Rust Server

51.38.155.213:29460 checked 12m ago

Release date
Next release
In five minutes (23:45 UTC)
Source
Live server queries
Server address
51.38.155.213:29460
First recorded
18 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 125

0% full

7-day average

0

peak –

Rank

#15,290

top 69%

Last wipe

11d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 125 slots.
  • It ranks #15,290 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 11d ago.

2. Players

Figure 1: Players on A Shockbyte x Discord Production Rust Server

Players now and over time, UTC

AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040000:0009:0019:0004:0013:0022:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of A Shockbyte x Discord Production Rust Server

1500 · seed 50000

Map of A Shockbyte x Discord Production Rust Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size1500
Seed50000
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of A Shockbyte x Discord Production Rust Server

What the server publishes and what was recorded

Address51.38.155.213:29460
Region–
Max players125
Group limit8, the default
Wipe schedule–
Last wipe18 Oct 2026, 11:07 UTC
Hostname–
First seen18 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 499 on average113 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average141 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 283 on average490 / 575
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average30 / 100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average561 / 650
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average456 / 525

10. Quick answers

From the figures on this page.

Wipe details

When does A Shockbyte x Discord Production Rust Server wipe, and how often?

Too few wipes of A Shockbyte x Discord Production Rust Server are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 11 days 12 hours have passed since this world was made.

About the server

What does the record show for the uptime and current status of A Shockbyte x Discord Production Rust Server?

At the latest check, A Shockbyte x Discord Production Rust Server was online. The uptime it reports puts the last restart at about 3 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up 166 of them, or 99%. The first sighting of it by Rust Census was on 18 October 2026.

What does the performance record of A Shockbyte x Discord Production Rust Server show?

Over the last 48 hours, server fps averaged 238; the lowest reading was 230. The world carried up to 8,281 entities, including buildings, deployables and all else. Up to 3,387 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.

What location has been recorded for A Shockbyte x Discord Production Rust Server?

A region is not published by A Shockbyte x Discord Production Rust Server. Rust Census does not look up where the machine stands; it shows where a server says it is. 51.38.155.213:29460 is its address.

What version of Rust has been recorded on A Shockbyte x Discord Production Rust Server?

This release lists A Shockbyte x Discord Production Rust Server on Rust network protocol 2634 and build 167781, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

What population has been recorded on A Shockbyte x Discord Production Rust Server?

At counting time A Shockbyte x Discord Production Rust Server recorded 0 players across 125 slots. The seven-day average for this server is 0 players.

What position does A Shockbyte x Discord Production Rust Server hold in the server rankings?

For seven-day player hours, A Shockbyte x Discord Production Rust Server is ranked #15,290, placing it in the top 69% of all ranked servers.

Tag details

Where does A Shockbyte x Discord Production Rust Server appear among the Rust Census lists and filters?

These Rust Census lists include A Shockbyte x Discord Production Rust Server: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on A Shockbyte x Discord Production Rust Server carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp125 (Max players): 125 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set are the tags A Shockbyte x Discord Production Rust Server publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map is in use on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server runs a procedural map of size 1,500 with seed 50000, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is A Shockbyte x Discord Production Rust Server configured, and what rules does it keep?

No gather rate is given in the name of A Shockbyte x Discord Production Rust Server. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Join details

What is the way to join A Shockbyte x Discord Production Rust Server?

You can open the console in Rust with F1 and enter client.connect 51.38.155.213:29460; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp125,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp125Max players 125 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2634Protocol To connect, your game version must match protocol 2634.
cs167781Build Game build: 167781.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.