Statistical profileOnline
A Shockbyte x Discord Production Rust Server
51.38.155.198:23108 checked 9m ago
Connect to this server
1. Main points
Players now
0/ 125
0% full
7-day average
0
peak 2
Rank
#13,047
top 59%
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 125 slots.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #13,047 of all ranked servers, the top 59%, on player hours over the last seven days.
- Its current map went up 3d ago.
2. Players
Figure 1: Players on A Shockbyte x Discord Production Rust Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 19:13 UTC3d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of A Shockbyte x Discord Production Rust Server
What the server publishes and what was recorded
| Address | 51.38.155.198:23108 |
|---|---|
| Region | – |
| Max players | 125 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 26 Oct 2026, 19:13 UTC |
| Hostname | – |
| First seen | 26 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 472 on average | 72 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 320 on average | 93 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 283 on average | 201 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 279 on average | 8 / 100 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 249 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 259 on average | 414 / 375 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for A Shockbyte x Discord Production Rust Server: what is it?
The rhythm of A Shockbyte x Discord Production Rust Server's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 3 days 10 hours.
How is wipe day run on A Shockbyte x Discord Production Rust Server?
The average busiest point of its recent wipes drew 1 players. The peak of the latest wipe's crowd came 0 hours after it began.
Server record
Is A Shockbyte x Discord Production Rust Server up, and how well has it held up?
A Shockbyte x Discord Production Rust Server is online at the time of this release. By its own reported uptime, it restarted about 3 days 8 hours ago. 71 of 72 hours on across the last 3 full days gives an uptime of 99%. The first sighting of it by Rust Census was on 26 October 2026.
How well does A Shockbyte x Discord Production Rust Server perform?
Over the last 48 hours, server fps averaged 254; the lowest reading was 245. Buildings, deployables and everything else in the world took the entity count to 8,426. Memory use reached 2,600 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
In which location is A Shockbyte x Discord Production Rust Server based?
No region is given by A Shockbyte x Discord Production Rust Server. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 51.38.155.198:23108 it is addressed.
On which Rust version does A Shockbyte x Discord Production Rust Server operate?
The version in use on A Shockbyte x Discord Production Rust Server is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What are the current player figures for A Shockbyte x Discord Production Rust Server?
A Shockbyte x Discord Production Rust Server stands at 0 players from 125 slots in this release. Averaged over seven days: 0 players, with a peak of 2.
How does A Shockbyte x Discord Production Rust Server compare with other servers in the rankings?
The rank for A Shockbyte x Discord Production Rust Server is #13,047 on seven-day player hours, in the top 59% of ranked servers.
Tag details
Which Rust Census filters and lists cover A Shockbyte x Discord Production Rust Server?
These Rust Census lists include A Shockbyte x Discord Production Rust Server: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on A Shockbyte x Discord Production Rust Server carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp125 (Max players): 125 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set are the tags A Shockbyte x Discord Production Rust Server publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for A Shockbyte x Discord Production Rust Server?
The procedural map on A Shockbyte x Discord Production Rust Server is generated by the game, measures 1,500 and carries seed 50000. The same size and seed produce the same map; RustMaps shows it from this page.
How is A Shockbyte x Discord Production Rust Server configured, and what rules does it keep?
No gather rate is recorded for A Shockbyte x Discord Production Rust Server in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Join details
What is the way to join A Shockbyte x Discord Production Rust Server?
You can open the console in Rust with F1 and enter client.connect 51.38.155.198:23108; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp125,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp125 | Max players 125 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.