Statistical profileOnline
Yabadabadoo
51.222.244.178:60415 checked 13m ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,344
top 69%
Last wipe
16d ago
biweekly schedule
Next wipe
7d 3h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 0 players on it, 0% of its 10 slots.
- It ranks #15,344 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 16d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on Yabadabadoo
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Wipe-day peak
0
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 3h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 11d 13h | Tue 10 Nov, 05:32 UTC | Own schedule |
| 25d 13h | Tue 24 Nov, 05:32 UTC | Own schedule |
| 35d 3h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 39d 13h | Tue 8 Dec, 05:32 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 05:32 UTC16d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of Yabadabadoo
What the server publishes and what was recorded
| Address | 51.222.244.178:60415 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 13 Oct 2026, 05:32 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 234 on average | 796 / 800 |
| Rustafied.com - EU Medium - Large | EU · groups of 16+ · biweekly · 121 on average | 661 / 700 |
| Rustopia.gg - US Medium | NA · groups of 12+ · biweekly · 86 on average | 32 / 200 |
| Rustoria.co - SEA Medium | EA · groups of 16+ · biweekly · 71 on average | 348 / 400 |
| Rusty Moose |US Biweekly| | NA · groups of 12+ · biweekly · 55 on average | 20 / 200 |
| Gringers Solo Only | Noob Friendly Oct 22 | NA · groups of 8+ · biweekly · 43 on average | 30 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Yabadabadoo wipe, and how often?
The prediction for Yabadabadoo follows its tag, since too few of its wipes are on record to confirm the schedule. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 16 days 10 hours have passed since this world was made. Every two weeks, according to the schedule published in its tags, a wipe occurs.
How is wipe day run on Yabadabadoo?
Recent wipes drew an average peak of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
About the server
How reliable is Yabadabadoo, and is it online now?
At the latest check, Yabadabadoo was online. By its own reported uptime, it restarted about 16 days 8 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 13 September 2026.
What does the performance record of Yabadabadoo show?
Over the last 48 hours, server fps averaged 235; the lowest reading was 224. Buildings, deployables and everything else in the world took the entity count to 11,782. Memory use reached 2,025 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does Yabadabadoo run from?
No region is given by Yabadabadoo. Rust Census does not look up where the machine stands; it shows where a server says it is. At 51.222.244.178:60415 it is addressed.
What version of Rust has been recorded on Yabadabadoo?
This release lists Yabadabadoo on Rust network protocol 2634 and build 167584, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What population has been recorded on Yabadabadoo?
At counting time Yabadabadoo recorded 0 players across 10 slots. Averaged across seven days, the count is 0 players.
In the rankings of Rust servers, where is Yabadabadoo placed?
The rank for Yabadabadoo is #15,344 on seven-day player hours, in the top 69% of ranked servers.
Tags, lists
On Rust Census, which lists and filters carry Yabadabadoo?
Included in these Rust Census lists is Yabadabadoo: Community servers and Vanilla Rust servers. Under these filters it comes up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Every two weeks.
Which meanings do the tags on Yabadabadoo carry?
These are the tags Yabadabadoo publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167584 (Build): The server runs game build 167584; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^b (Biweekly): A wipe is run once a fortnight; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
What map is listed for Yabadabadoo?
The procedural map on Yabadabadoo is generated by the game, measures 1,800 and carries seed 1. The same size and seed produce the same map; RustMaps shows it from this page.
How is Yabadabadoo configured, and what rules does it keep?
No gather rate is given in the name of Yabadabadoo. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. Vanilla is its own description: this is the unmodified game: rates, kits and rules as Facepunch ships them. The server runs VAC, Valve's anti-cheat.
How to join
What steps are needed to join Yabadabadoo?
Enter client.connect 51.222.244.178:60415 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,^b,^v,gmvanilla,cs167584,ts8
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp10 | Max players 10 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167584 | Build The server runs game build 167584. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Wipe schedule
^b | Biweekly A wipe is run once a fortnight. |
|---|
Difficulty
^v | Vanilla This is the unmodified game: rates, kits and rules as Facepunch ships them. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.