Statistical profileOnline
AggreSSive 10x Night zombies // kits // skin // events // quest
51.195.190.85:25578 checked 11m ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#8,530
top 38%
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #8,530 of all ranked servers, the top 38%, on player hours over the last seven days.
- Its current map went up 2d ago.
2. Players
Figure 1: Players on AggreSSive 10x Night zombies // kits // skin // events // quest
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 38% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 22:15 UTC2d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of AggreSSive 10x Night zombies // kits // skin // events // quest
3950 · seed 654169880
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3950 |
| Seed | 654169880 |
8. Server characteristics
Table 3: Characteristics of AggreSSive 10x Night zombies // kits // skin // events // quest
What the server publishes and what was recorded
| Address | 51.195.190.85:25578 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 6 max |
| Wipe schedule | – |
| Last wipe | 27 Oct 2026, 00:56 UTC |
| Hostname | – |
| First seen | 26 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| TemplarGaming EU 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST W | EU · groups of 6 · 10x · weekly · 205 on average | 225 / 300 |
| TemplarGaming SEA 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST | EA · groups of 6 · 10x · weekly · 36 on average | 13 / 200 |
| [BR/LATAM] RUSTICO 10X | FULLWIPE 27/10 | SA · groups of 5 · 10x · weekly · 10 on average | 11 / 200 |
| KRASNOYARSK X10 | MAX 5 | EU · groups of 5 · 10x · weekly · 8 on average | 3 / 100 |
| [EU] Hellvetia x10 |Max5|Noob Friendly|Active Admin|Events| | EU · groups of 5 · 10x · monthly · 3 on average | 1 / 100 |
| Nyx - EU 10x | No BPs | Kits | Shop | EU · groups of 6 · 10x · monthly · 2 on average | 4 / 120 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for AggreSSive 10x Night zombies // kits // skin // events // quest: what is it?
Too few wipes of AggreSSive 10x Night zombies // kits // skin // events // quest are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 2 days 21 hours have passed since this world was made.
On AggreSSive 10x Night zombies // kits // skin // events // quest, what happens on wipe day?
Recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked.
About the server
Is AggreSSive 10x Night zombies // kits // skin // events // quest up, and how well has it held up?
AggreSSive 10x Night zombies // kits // skin // events // quest is online at the time of this release. By its own reported uptime, it restarted about 10 hours ago. A total of 46 of 48 hours were up over 2 full days, which is 96% of the time. First recorded by Rust Census on 26 October 2026.
Does AggreSSive 10x Night zombies // kits // skin // events // quest hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 60; the lowest reading was 58. The world carried up to 96,107 entities, including buildings, deployables and all else. The peak memory use recorded was 2,848 MB. Players feel low fps and a rising entity count as lag.
Which location does AggreSSive 10x Night zombies // kits // skin // events // quest run from?
No region is published by AggreSSive 10x Night zombies // kits // skin // events // quest. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 51.195.190.85:25578 is its address.
What version of Rust has been recorded on AggreSSive 10x Night zombies // kits // skin // events // quest?
This release lists AggreSSive 10x Night zombies // kits // skin // events // quest on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for AggreSSive 10x Night zombies // kits // skin // events // quest?
The present count is 0 players on AggreSSive 10x Night zombies // kits // skin // events // quest, out of 100 slots. Averaged over seven days: 0 players, with a peak of 1. An average of 1 players was recorded at 00:00 UTC, the busiest hour of the last 48.
How does AggreSSive 10x Night zombies // kits // skin // events // quest compare with other servers in the rankings?
For seven-day player hours, AggreSSive 10x Night zombies // kits // skin // events // quest is ranked #8,530, placing it in the top 38% of all ranked servers.
Tags, lists
Where does AggreSSive 10x Night zombies // kits // skin // events // quest appear among the Rust Census lists and filters?
The Rust Census lists that AggreSSive 10x Night zombies // kits // skin // events // quest fits are: 10x Rust servers, counted, Modded Rust servers, counted and Rust servers with zombie in the name. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 10x.
Which meanings do the tags on AggreSSive 10x Night zombies // kits // skin // events // quest carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): The server holds 100 slots; ts6 (Group limit): No team may hold more than 6; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game on this modded server; ^y (Carbon): The Carbon plugin framework runs here are the tags AggreSSive 10x Night zombies // kits // skin // events // quest publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map is in use on AggreSSive 10x Night zombies // kits // skin // events // quest?
AggreSSive 10x Night zombies // kits // skin // events // quest runs a procedural map of size 3,950 with seed 654169880, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
On AggreSSive 10x Night zombies // kits // skin // events // quest, what rules and settings are in force?
A gather rate of 10x is recorded for AggreSSive 10x Night zombies // kits // skin // events // quest in its name. 6 players is the recorded group limit. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Carbon plugins are recorded on it. The server runs VAC, Valve's anti-cheat.
How to join
How can you connect to AggreSSive 10x Night zombies // kits // skin // events // quest?
Enter client.connect 51.195.190.85:25578 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts6,^z,^y
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts6 | Group limit No team may hold more than 6. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Mods and access
^z | Modded Plugins or settings alter the game on this modded server. |
|---|---|
^y | Carbon The Carbon plugin framework runs here. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
