Statistical profileOnline
Hazard's Island | Biweekly
NA 50.99.7.47:28025 checked 12m ago
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1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#14,310
top 65% · #1460 in NA
Last wipe
13d ago
biweekly schedule
Next wipe
21h
Thu 29 Oct, 18:11 UTC
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #14,310 of all ranked servers, the top 65%, and #1460 in NA, on player hours over the last seven days.
- Its current map went up 13d ago; the next wipe is expected Thursday 29 October, 18:11 UTC, its biweekly schedule tag.
2. Players
Figure 1: Players on Hazard's Island | Biweekly
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 65% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternfrom its schedule tag
Next wipe Thursday 29 October, 18:11 UTC, in 21h. Its biweekly schedule tag · low confidence
Usual gap
7 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
0
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 21h | Thu 29 Oct, 18:11 UTC | Own schedule |
| 7d 22h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 14d 21h | Thu 12 Nov, 18:11 UTC | Own schedule |
| 28d 21h | Thu 26 Nov, 18:11 UTC | Own schedule |
| 35d 22h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
| 42d 21h | Thu 10 Dec, 18:11 UTC | Own schedule |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:11 UTC13d ago | 0 | – | running | 0 |
| Sun 11 Oct, 00:45 UTC17d ago | 0 | – | 4.7 days | 0 |
| Thu 1 Oct, 18:00 UTC FW27d ago | 0 | – | 9.3 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Hazard's Island | Biweekly
3800 · seed 1151947884
Table 3: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3800 |
| Seed | 1151947884 |
8. Server characteristics
Table 4: Characteristics of Hazard's Island | Biweekly
What the server publishes and what was recorded
| Address | 50.99.7.47:28025 |
|---|---|
| Region | NA |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 15 Oct 2026, 18:11 UTC |
| Hostname | – |
| First seen | 30 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Hazard's Island | Biweekly, a Canadian Game Forces server Vanilla Rust with half upkeep · max team 8 · Western Canada Map wipe on the 1st and 3rd Thursday about noon Alberta Time (1 PM from late October to late March) · blueprints are kept at normal wipes Daily restart 4:00 AM Alberta Time (ABT) RULES (full list: canadiangameforces.com) • No hate speech or slurs (ban without warning) • No cheats, scripts or exploits (permanent ban) • Max 8 per team, no alliances • No griefing after a raid: remove your locks when done • No hotels • English in global chat, no advertising • Idle 30+ min = time stops counting; idle 60+ min may be kicked when the server is full • Your name in chat carries a title for what you do most (Killer, Raider, Builder ...) • Report cheaters with F7, don't call them out in chat Website: canadiangameforces.com Discord: discord.gg/gHS4jpZEWr Sponsored by HandBuiltPCs.ca: custom gaming PCs.
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rustopia.gg - US Medium | NA · groups of 12+ · biweekly · 103 on average | 51 / 200 |
| Rusty Moose |US Biweekly| | NA · groups of 12+ · biweekly · 72 on average | 23 / 200 |
| Rustoria.co - US Medium Premium | NA · groups of 12+ · biweekly · 43 on average | 21 / 200 |
| Gringers Solo Only | Noob Friendly Oct 22 | NA · groups of 8+ · biweekly · 40 on average | 43 / 100 |
| Reddit.com/r/PlayRust - US Biweekly | NA · groups of 12+ · biweekly · 30 on average | 9 / 200 |
| Rustafied.com - US Medium - Large | NA · groups of 16+ · biweekly · 29 on average | 7 / 100 |
11. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for Hazard's Island | Biweekly: what is it?
Too few wipes of Hazard's Island | Biweekly are recorded to confirm its schedule, so its tag is followed by the prediction. Thursday 29 October at 18:11 UTC is the date of its next wipe. This world was generated 13 days 2 hours ago. The tags list a fortnightly wipe schedule.
What should you expect on wipe day at Hazard's Island | Biweekly?
Recent wipes drew an average peak of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
Server details
How reliable is Hazard's Island | Biweekly, and is it online now?
This release records Hazard's Island | Biweekly as online. By its own reported uptime, it restarted about 6 hours ago. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. First recorded by Rust Census on 30 September 2026.
How well does Hazard's Island | Biweekly perform?
Average server fps over the last 48 hours was 60, with a low of 59. Buildings, deployables and everything else in the world took the entity count to 80,520. The peak memory use recorded was 2,259 MB. Players feel low fps and a rising entity count as lag.
Which location does Hazard's Island | Biweekly run from?
Its NA tag is how Hazard's Island | Biweekly lists itself in North America. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 50.99.7.47:28025 it is addressed.
On which Rust version does Hazard's Island | Biweekly operate?
This release lists Hazard's Island | Biweekly on Rust network protocol 2635 and build 168909, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What are the current player figures for Hazard's Island | Biweekly?
The present count is 0 players on Hazard's Island | Biweekly, out of 50 slots. Averaged over seven days: 0 players, with a peak of 1.
What position does Hazard's Island | Biweekly hold in the server rankings?
For seven-day player hours Hazard's Island | Biweekly is ranked #14,310 and #1,460 in North America, placing it in the top 65% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry Hazard's Island | Biweekly?
Included in these Rust Census lists is Hazard's Island | Biweekly: Community servers, North America: servers listed and Vanilla Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What is meant by each tag shown on Hazard's Island | Biweekly?
These are the tags Hazard's Island | Biweekly publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^b (Biweekly): The wipe interval is two weeks; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^q (Premium): Joining requires premium status on Rust; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; NA (North America): North America is the region under which the browser lists it. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map is in use on Hazard's Island | Biweekly?
The procedural map on Hazard's Island | Biweekly is generated by the game, measures 3,800 and carries seed 1151947884. Because one size and seed give one map, RustMaps can display it from this page.
How is Hazard's Island | Biweekly configured, and what rules does it keep?
No gather rate is recorded for Hazard's Island | Biweekly in its name. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. Plugins on it number Oxide. Vanilla is its own description: this is the unmodified game: rates, kits and rules as Facepunch ships them. Joining requires premium status on Rust. The server runs VAC, Valve's anti-cheat.
Connecting
How can you connect to Hazard's Island | Biweekly?
Enter client.connect 50.99.7.47:28025 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. Joining requires premium status on Rust. https://canadiangameforces.com is the website listed for it.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,^b,^v,NA,gmrust,cs168909,^q,ts8,^o
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build The server runs game build 168909. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Wipe schedule
^b | Biweekly The wipe interval is two weeks. |
|---|
Difficulty
^v | Vanilla This is the unmodified game: rates, kits and rules as Facepunch ships them. |
|---|
Mods and access
^q | Premium Joining requires premium status on Rust. |
|---|---|
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
Region
NA | North America North America is the region under which the browser lists it. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
