Skip to main content

Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 35,972 players on 11,694 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Delimited Gaming Private PvE

50.35.89.41:28015 checked 9m ago

vanilla
Release date
Next release
In five minutes (03:00 UTC)
Source
Live server queries
Server address
50.35.89.41:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ ?

7-day average

0

peak 2

Rank

#4,303

top 19%

Last wipe

6d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it.
  • Over the last seven days it averaged 0 players, with a peak of 2.
  • It ranks #4,303 of all ranked servers, the top 19%, on player hours over the last seven days.
  • Its current map went up 6d ago.

2. Players

Figure 1: Players on Delimited Gaming Private PvE

Players now and over time, UTC

AveragePeak
00.250.50.75104:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

010020030040004:0013:0022:0006:0015:0001:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

4.8 days

between real wipes

On rhythm

33%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

50%

else halves by day 2

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Fri 9 OctFri 2 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 20:59 UTC19d ago 2 – running 1
Fri 2 Oct, 22:53 UTC26d ago 1 halved by day 2 6.9 days 0
Thu 1 Oct, 22:42 UTC FW27d ago 1 – 1 days 0
Sun 27 Sep, 02:34 UTC32d ago 2 held half 4.8 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Delimited Gaming Private PvE

4800 · seed 956306104

Map of Delimited Gaming Private PvE

Table 2: The world

As the server publishes it

MapProcedural Map
Size4800
Seed956306104
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Delimited Gaming Private PvE

What the server publishes and what was recorded

Address50.35.89.41:28015
Region–
Max players–
Group limit8, the default
Wipe schedule–
Last wipe22 Oct 2026, 18:13 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average160 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average95 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average15 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average17 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average15 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average17 / 200

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on Delimited Gaming Private PvE?

Wipes on Delimited Gaming Private PvE fall at irregular times, leaving no next date to predict. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 6 days 8 hours have passed since this world was made.

How is wipe day run on Delimited Gaming Private PvE?

Recent wipes drew an average peak of 1 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. The fall below half came by day 2 in those cases where it did not hold.

About the server

What does the record show for the uptime and current status of Delimited Gaming Private PvE?

At the latest check, Delimited Gaming Private PvE was online. The uptime it reports puts the last restart at about 3 days 1 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 13 September 2026.

How well does Delimited Gaming Private PvE perform?

Over the last 48 hours, server fps averaged 226; the lowest reading was 164. The world carried up to 129,713 entities, including buildings, deployables and all else. Up to 4,416 MB of memory was used. Players feel low fps and a rising entity count as lag.

What location has been recorded for Delimited Gaming Private PvE?

A region is not published by Delimited Gaming Private PvE. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 50.35.89.41:28015 is its address.

Which Rust version is Delimited Gaming Private PvE running?

This release lists Delimited Gaming Private PvE on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What population has been recorded on Delimited Gaming Private PvE?

The figures for this release show 0 players on Delimited Gaming Private PvE at present. Averaged over seven days: 0 players, with a peak of 2. Over the past 48 hours the highest average fell at 10:00 UTC: 1 players.

What position does Delimited Gaming Private PvE hold in the server rankings?

For seven-day player hours, Delimited Gaming Private PvE is ranked #4,303, placing it in the top 19% of all ranked servers.

Tag details

Which Rust Census filters and lists cover Delimited Gaming Private PvE?

The Rust Census lists that Delimited Gaming Private PvE fits are: Community servers and Vanilla Rust servers. Under these filters it comes up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on Delimited Gaming Private PvE carry?

Read by the game's server browser, Delimited Gaming Private PvE publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp0 (Max players): Slots: 0; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

What map is listed for Delimited Gaming Private PvE?

Size 4,800 and seed 956306104: that is the procedural map on Delimited Gaming Private PvE, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.

How is Delimited Gaming Private PvE configured, and what rules does it keep?

No gather rate is recorded for Delimited Gaming Private PvE in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. Vanilla is its own description: rates, kits and rules are unchanged from the Facepunch release. Anti-cheat is active: VAC, Valve's system, is on.

Join details

What steps are needed to join Delimited Gaming Private PvE?

Enter client.connect 50.35.89.41:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp0,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp0Max players Slots: 0.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Difficulty

^vVanilla Rates, kits and rules are unchanged from the Facepunch release.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.