Statistical profileOnline
Delimited Gaming Private PvE
50.35.89.41:28015 checked 9m ago
Connect to this server
1. Main points
Players now
0/ ?
7-day average
0
peak 2
Rank
#4,303
top 19%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #4,303 of all ranked servers, the top 19%, on player hours over the last seven days.
- Its current map went up 6d ago.
2. Players
Figure 1: Players on Delimited Gaming Private PvE
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 19% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
4.8 days
between real wipes
On rhythm
33%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
50%
else halves by day 2
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 20:59 UTC19d ago | 2 | – | running | 1 |
| Fri 2 Oct, 22:53 UTC26d ago | 1 | halved by day 2 | 6.9 days | 0 |
| Thu 1 Oct, 22:42 UTC FW27d ago | 1 | – | 1 days | 0 |
| Sun 27 Sep, 02:34 UTC32d ago | 2 | held half | 4.8 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Delimited Gaming Private PvE
4800 · seed 956306104
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4800 |
| Seed | 956306104 |
8. Server characteristics
Table 3: Characteristics of Delimited Gaming Private PvE
What the server publishes and what was recorded
| Address | 50.35.89.41:28015 |
|---|---|
| Region | – |
| Max players | – |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 22 Oct 2026, 18:13 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 555 on average | 160 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 95 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 15 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 286 on average | 17 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 15 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 250 on average | 17 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on Delimited Gaming Private PvE?
Wipes on Delimited Gaming Private PvE fall at irregular times, leaving no next date to predict. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 6 days 8 hours have passed since this world was made.
How is wipe day run on Delimited Gaming Private PvE?
Recent wipes drew an average peak of 1 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. The fall below half came by day 2 in those cases where it did not hold.
About the server
What does the record show for the uptime and current status of Delimited Gaming Private PvE?
At the latest check, Delimited Gaming Private PvE was online. The uptime it reports puts the last restart at about 3 days 1 hours ago. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. It was first seen by Rust Census on 13 September 2026.
How well does Delimited Gaming Private PvE perform?
Over the last 48 hours, server fps averaged 226; the lowest reading was 164. The world carried up to 129,713 entities, including buildings, deployables and all else. Up to 4,416 MB of memory was used. Players feel low fps and a rising entity count as lag.
What location has been recorded for Delimited Gaming Private PvE?
A region is not published by Delimited Gaming Private PvE. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 50.35.89.41:28015 is its address.
Which Rust version is Delimited Gaming Private PvE running?
This release lists Delimited Gaming Private PvE on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What population has been recorded on Delimited Gaming Private PvE?
The figures for this release show 0 players on Delimited Gaming Private PvE at present. Averaged over seven days: 0 players, with a peak of 2. Over the past 48 hours the highest average fell at 10:00 UTC: 1 players.
What position does Delimited Gaming Private PvE hold in the server rankings?
For seven-day player hours, Delimited Gaming Private PvE is ranked #4,303, placing it in the top 19% of all ranked servers.
Tag details
Which Rust Census filters and lists cover Delimited Gaming Private PvE?
The Rust Census lists that Delimited Gaming Private PvE fits are: Community servers and Vanilla Rust servers. Under these filters it comes up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on Delimited Gaming Private PvE carry?
Read by the game's server browser, Delimited Gaming Private PvE publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp0 (Max players): Slots: 0; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
What map is listed for Delimited Gaming Private PvE?
Size 4,800 and seed 956306104: that is the procedural map on Delimited Gaming Private PvE, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is Delimited Gaming Private PvE configured, and what rules does it keep?
No gather rate is recorded for Delimited Gaming Private PvE in its name. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. Vanilla is its own description: rates, kits and rules are unchanged from the Facepunch release. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What steps are needed to join Delimited Gaming Private PvE?
Enter client.connect 50.35.89.41:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp0,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp0 | Max players Slots: 0. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.