Statistical profileOnline
ILGaming Rust
50.34.44.21:40010 checked 8m ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,264
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 50 slots.
- It ranks #15,264 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on ILGaming Rust
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers, and #621 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of ILGaming Rust
What the server publishes and what was recorded
| Address | 50.34.44.21:40010 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 03:51 UTC |
| Hostname | – |
| First seen | 23 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EA] Softcore 1 | quad · monthly · 66 on average | 23 / 350 |
| [US] Facepunch Softcore 2 | NA · quad · monthly · 57 on average | 42 / 300 |
| Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 32 on average | 28 / 150 |
| Rusty Sporks PvP | softcore / noob friendly | NA · quad · biweekly · 10 on average | 5 / 100 |
| [红牛五倍]10.29日|新档|开荒|激战|爽玩 | EA · quad · weekly · 8 on average | 5 / 200 |
| [红果十倍]10.30日|新档|开荒|激战|爽玩 | EA · quad · weekly · 8 on average | 5 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does ILGaming Rust wipe, and how often?
The rhythm of ILGaming Rust's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 27 days have passed since this world was made.
Server details
Is ILGaming Rust up, and how well has it held up?
This release records ILGaming Rust as online. The uptime it reports puts the last restart at about 6 days 5 hours ago. 143 of 144 hours on across the last 6 full days gives an uptime of 99%. It was first seen by Rust Census on 23 October 2026.
How well does ILGaming Rust perform?
Over the last 48 hours, server fps averaged 17; the lowest reading was 7. Buildings, deployables and everything else in the world took the entity count to 68,498. Up to 2,863 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
In which location is ILGaming Rust based?
No region is published by ILGaming Rust. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 50.34.44.21:40010 is its address.
On which Rust version does ILGaming Rust operate?
The version in use on ILGaming Rust is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
How many players does ILGaming Rust carry?
At counting time ILGaming Rust recorded 0 players across 50 slots. This release gives a seven-day average of 0 players.
In the rankings of Rust servers, where is ILGaming Rust placed?
The rank for ILGaming Rust is #15,264 on seven-day player hours, in the top 69% of ranked servers. Within quad servers this release ranks it #621.
Tag details
Where does ILGaming Rust appear among the Rust Census lists and filters?
Included in these Rust Census lists is ILGaming Rust: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
What is meant by each tag shown on ILGaming Rust?
These are the tags ILGaming Rust publishes for the game's server browser to read: gmsoftcore (Game mode): Softcore is the mode, with its easier ruleset; mp50 (Max players): 50 slots are available; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map is in use on ILGaming Rust?
The procedural map on ILGaming Rust is generated by the game, measures 3,500 and carries seed 569563. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for ILGaming Rust?
No gather rate is recorded for ILGaming Rust in its name. For groups (quad), the maximum is 4 players. It runs softcore, Facepunch's easier mode: you keep part of your loot. Combat between players and raiding are both permitted. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What steps are needed to join ILGaming Rust?
You can open the console in Rust with F1 and enter client.connect 50.34.44.21:40010; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4
Game
gmsoftcore | Game mode Softcore is the mode, with its easier ruleset. |
|---|---|
mp50 | Max players 50 slots are available. |
ts4 | Group limit Team size is capped at 4. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.