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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 42,593 players on 11,656 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

ILGaming Rust

50.34.44.21:40010 checked 8m ago

quad softcore
Release date
Next release
In five minutes (03:50 UTC)
Source
Live server queries
Server address
50.34.44.21:40010
First recorded
23 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,264

top 69%

Last wipe

27d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • There were 0 players on it, 0% of its 50 slots.
  • It ranks #15,264 of all ranked servers, the top 69%, on player hours over the last seven days.
  • Its current map went up 27d ago.

2. Players

Figure 1: Players on ILGaming Rust

Players now and over time, UTC

AveragePeak
0123404:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608004:0013:0023:0008:0017:0002:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k23 Oct24 Oct26 Oct27 Oct29 Oct30 Oct

Top 69% of all ranked servers, and #621 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of ILGaming Rust

3500 · seed 569563

Map of ILGaming Rust

Table 2: The world

As the server publishes it

MapProcedural Map
Size3500
Seed569563
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of ILGaming Rust

What the server publishes and what was recorded

Address50.34.44.21:40010
Region–
Max players50
Group limitquad
Wipe schedule–
Last wipe3 Oct 2026, 03:51 UTC
Hostname–
First seen23 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[EA] Softcore 1quad · monthly · 66 on average23 / 350
[US] Facepunch Softcore 2NA · quad · monthly · 57 on average42 / 300
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 32 on average28 / 150
Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 10 on average5 / 100
[红牛五倍]10.29日|新档|开荒|激战|爽玩EA · quad · weekly · 8 on average5 / 200
[红果十倍]10.30日|新档|开荒|激战|爽玩EA · quad · weekly · 8 on average5 / 200

10. Quick answers

From the figures on this page.

Wipe schedule

When does ILGaming Rust wipe, and how often?

The rhythm of ILGaming Rust's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 27 days have passed since this world was made.

Server details

Is ILGaming Rust up, and how well has it held up?

This release records ILGaming Rust as online. The uptime it reports puts the last restart at about 6 days 5 hours ago. 143 of 144 hours on across the last 6 full days gives an uptime of 99%. It was first seen by Rust Census on 23 October 2026.

How well does ILGaming Rust perform?

Over the last 48 hours, server fps averaged 17; the lowest reading was 7. Buildings, deployables and everything else in the world took the entity count to 68,498. Up to 2,863 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.

In which location is ILGaming Rust based?

No region is published by ILGaming Rust. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 50.34.44.21:40010 is its address.

On which Rust version does ILGaming Rust operate?

The version in use on ILGaming Rust is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player counts

How many players does ILGaming Rust carry?

At counting time ILGaming Rust recorded 0 players across 50 slots. This release gives a seven-day average of 0 players.

In the rankings of Rust servers, where is ILGaming Rust placed?

The rank for ILGaming Rust is #15,264 on seven-day player hours, in the top 69% of ranked servers. Within quad servers this release ranks it #621.

Tag details

Where does ILGaming Rust appear among the Rust Census lists and filters?

Included in these Rust Census lists is ILGaming Rust: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

What is meant by each tag shown on ILGaming Rust?

These are the tags ILGaming Rust publishes for the game's server browser to read: gmsoftcore (Game mode): Softcore is the mode, with its easier ruleset; mp50 (Max players): 50 slots are available; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map is in use on ILGaming Rust?

The procedural map on ILGaming Rust is generated by the game, measures 3,500 and carries seed 569563. Size and seed together fix the map, so you can view it on RustMaps from this page.

What settings and rules have been listed for ILGaming Rust?

No gather rate is recorded for ILGaming Rust in its name. For groups (quad), the maximum is 4 players. It runs softcore, Facepunch's easier mode: you keep part of your loot. Combat between players and raiding are both permitted. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What steps are needed to join ILGaming Rust?

You can open the console in Rust with F1 and enter client.connect 50.34.44.21:40010; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4

Game

gmsoftcoreGame mode Softcore is the mode, with its easier ruleset.
mp50Max players 50 slots are available.
ts4Group limit Team size is capped at 4.
v2635Protocol Your game must run protocol 2635 to join.
cs168909Build Game build: 168909.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.