Statistical profileOffline
GatorLand
50.115.8.14:25347 checked 19d ago
Connect to this server
1. Main points
Players now
1/ 40
2% full
7-day average
0
peak –
Rank
#13,597
top 62%
Last wipe
21d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 1 players on it, 2% of its 40 slots.
- It ranks #13,597 of all ranked servers, the top 62%, on player hours over the last seven days.
- Its current map went up 21d ago.
2. Players
Figure 1: Players on GatorLand
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
8.4 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
2
players, last three wipes
Crowd held
50%
else halves by day 2
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 18:34 UTC21d ago | 2 | – | running | 0 |
| Thu 1 Oct, 18:45 UTC FW28d ago | 2 | held half | 7 days | 0 |
| Mon 21 Sep, 23:48 UTC37d ago | 3 | halved by day 2 | 9.8 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of GatorLand
4011 · seed 0
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4011 |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of GatorLand
What the server publishes and what was recorded
| Address | 50.115.8.14:25347 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | teams off |
| Wipe schedule | – |
| Last wipe | 8 Oct 2026, 18:34 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Reddit.com/r/PlayRust - EU Hardcore | EU · no group limit · 9 on average | 13 / 200 |
| [EU] Facepunch Hardcore 1 | EU · no group limit · monthly · 6 on average | 5 / 400 |
| Rusticated.com - EU Hardcore Trio | Thursday Wipes | EU · no group limit · weekly · 4 on average | 8 / 150 |
| Rustopia.gg - US Hardcore Trio | NA · no group limit · weekly · 4 on average | 7 / 75 |
| [US East] Facepunch Hardcore 1 | NA · no group limit · monthly · 4 on average | 5 / 400 |
| Rustafied.com - AU Hardcore | OC · no group limit · weekly · 4 on average | 1 / 100 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on GatorLand?
No next wipe can be predicted for GatorLand, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 21 days 4 hours ago.
What should you expect on wipe day at GatorLand?
The average busiest point of its recent wipes drew 2 players. The peak of the latest wipe's crowd came 0 hours after it began. Half that peak was held until the next wipe in 50% of its recent wipes. The fall below half came by day 2 in those cases where it did not hold.
About the server
Is GatorLand up, and how well has it held up?
The latest count records GatorLand as offline, last seen 19 days 15 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 13 September 2026.
What location has been recorded for GatorLand?
A region is not published by GatorLand. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 50.115.8.14:25347 is its address.
What version of Rust has been recorded on GatorLand?
The version in use on GatorLand is Rust network protocol 2634 and build 167231 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Population
What population has been recorded on GatorLand?
At this release GatorLand is offline, having last been seen 19 days 15 hours ago.
In the rankings of Rust servers, where is GatorLand placed?
For seven-day player hours, GatorLand is ranked #13,597, placing it in the top 62% of all ranked servers.
Tag details
Which Rust Census filters and lists cover GatorLand?
These Rust Census lists include GatorLand: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.
Which meanings do the tags on GatorLand carry?
Read by the game's server browser, GatorLand publishes these tags: gmhardcore (Game mode): Hardcore is the mode, with its harsher ruleset; mp40 (Max players): Slots: 40; ts0 (Group limit): No team system is in use here; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167231 (Build): The server runs game build 167231; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map is in use on GatorLand?
Generated by the game, the procedural map on GatorLand measures 4,011.
What settings and rules have been listed for GatorLand?
No gather rate is given in the name of GatorLand. Group limits are not published here. hardcore is the game mode recorded, Facepunch's hardest mode. Fighting other players and raiding are allowed. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What is the way to join GatorLand?
Enter client.connect 50.115.8.14:25347 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp40,ptrak,$r?,v2634,gmhardcore,cs167231,ts0
Game
gmhardcore | Game mode Hardcore is the mode, with its harsher ruleset. |
|---|---|
mp40 | Max players Slots: 40. |
ts0 | Group limit No team system is in use here. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167231 | Build The server runs game build 167231. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.