Statistical profileOffline
RustDAW
5.9.150.40:43842 checked 23d ago
Connect to this server
1. Main points
Players now
0/ 4
0% full
7-day average
0
peak –
Rank
#15,966
top 71%
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 4 slots.
- It ranks #15,966 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 24d ago.
2. Players
Figure 1: Players on RustDAW
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of RustDAW
What the server publishes and what was recorded
| Address | 5.9.150.40:43842 |
|---|---|
| Region | – |
| Max players | 4 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 22:35 UTC |
| Hostname | – |
| First seen | 4 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 513 / 575 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 315 / 400 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 297 on average | 42 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 296 on average | 35 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 272 on average | 91 / 150 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 253 on average | 111 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on RustDAW?
The rhythm of RustDAW's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 24 days 23 hours have passed since this world was made.
About the server
Is RustDAW up, and how well has it held up?
RustDAW is offline at the time of this release; it was last seen 23 days 5 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. First recorded by Rust Census on 4 October 2026.
What location has been recorded for RustDAW?
No region is published by RustDAW. Rust Census does not look up where the machine stands; it shows where a server says it is. At 5.9.150.40:43842 it is addressed.
Which Rust version is RustDAW running?
This release lists RustDAW on Rust network protocol 2634 and build 166652, running on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
How many players does RustDAW carry?
At this release RustDAW is offline, having last been seen 23 days 5 hours ago.
In the rankings of Rust servers, where is RustDAW placed?
The rank for RustDAW is #15,966 on seven-day player hours, in the top 71% of ranked servers.
Tags, lists
Where does RustDAW appear among the Rust Census lists and filters?
These Rust Census lists include RustDAW: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on RustDAW: what do they indicate?
Read by the game's server browser, RustDAW publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166652 (Build): The server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
What map is listed for RustDAW?
RustDAW runs a procedural map of size 2,500 with seed 482910, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
How is RustDAW configured, and what rules does it keep?
No gather rate is given in the name of RustDAW. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
How to join
How can you connect to RustDAW?
Enter client.connect 5.9.150.40:43842 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp4,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp4 | Max players The server holds 4 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs166652 | Build The server runs game build 166652. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.