Statistical profileOffline
Local Debug (no EAC)
5.76.183.4:28015 checked 35d ago
Connect to this server
1. Main points
Players now
1/ 8
12% full
7-day average
0
peak –
Rank
#13,198
top 57%
Last wipe
51d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 12% of its 8 slots.
- It ranks #13,198 of all ranked servers, the top 57%, on player hours over the last seven days.
- Its current map went up 51d ago.
2. Players
Figure 1: Players on Local Debug (no EAC)
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Local Debug (no EAC)
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Local Debug (no EAC)
What the server publishes and what was recorded
| Address | 5.76.183.4:28015 |
|---|---|
| Region | – |
| Max players | 8 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 6 Sep 2026, 05:24 UTC |
| Hostname | – |
| First seen | 17 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 520 on average | 412 / 525 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 336 on average | 25 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 333 on average | 44 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 192 / 275 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 72 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 263 on average | 81 / 150 |
10. Quick answers
From the figures on this page.
Wipe details
When does Local Debug (no EAC) wipe, and how often?
Too few wipes of Local Debug (no EAC) are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 51 days 18 hours.
Server record
What does the record show for the uptime and current status of Local Debug (no EAC)?
The latest count records Local Debug (no EAC) as offline, last seen 35 days 8 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 17 September 2026.
Which location does Local Debug (no EAC) run from?
No region is given by Local Debug (no EAC). Rust Census does not look up where the machine stands; it shows where a server says it is. 5.76.183.4:28015 is its address.
What version of Rust has been recorded on Local Debug (no EAC)?
This release lists Local Debug (no EAC) on Rust network protocol 2633 and build 163207, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Population
How many players does Local Debug (no EAC) carry?
At this release Local Debug (no EAC) is offline, having last been seen 35 days 8 hours ago.
What position does Local Debug (no EAC) hold in the server rankings?
For seven-day player hours, Local Debug (no EAC) is ranked #13,198, placing it in the top 57% of all ranked servers.
Tag details
Which Rust Census filters and lists cover Local Debug (no EAC)?
The Rust Census lists that Local Debug (no EAC) fits are: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on Local Debug (no EAC)?
Read by the game's server browser, Local Debug (no EAC) publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp8 (Max players): Slots: 8; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): Your game must run protocol 2633 to join; cs163207 (Build): Game build: 163207; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
What map is listed for Local Debug (no EAC)?
The game generates the procedural map on Local Debug (no EAC).
On Local Debug (no EAC), what rules and settings are in force?
No gather rate is recorded for Local Debug (no EAC) in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. Anti-cheat is inactive: VAC, Valve's system, is off.
Join details
What is the way to join Local Debug (no EAC)?
Enter client.connect 5.76.183.4:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp8,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp8 | Max players Slots: 8. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2633 | Protocol Your game must run protocol 2633 to join. |
cs163207 | Build Game build: 163207. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.