Statistical profileOffline
TestServ
5.68.240.132:28015 checked 10d ago
Connect to this server
1. Main points
Players now
1/ 500
0% full
7-day average
0
peak –
Rank
#13,052
top 59%
Last wipe
24d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 1 players on it, 0% of its 500 slots.
- It ranks #13,052 of all ranked servers, the top 59%, on player hours over the last seven days.
- Its current map went up 24d ago.
2. Players
Figure 1: Players on TestServ
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
2.6 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 04:15 UTC20d ago | 1 | – | running | 1 |
| Sun 4 Oct, 06:16 UTC24d ago | 1 | held half | 4.9 days | 0 |
| Sat 3 Oct, 21:52 UTC25d ago | 1 | – | 0.4 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of TestServ
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of TestServ
What the server publishes and what was recorded
| Address | 5.68.240.132:28015 |
|---|---|
| Region | – |
| Max players | 500 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 4 Oct 2026, 10:46 UTC |
| Hostname | – |
| First seen | 19 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 542 on average | 147 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 125 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 14 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 283 on average | 17 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 13 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 249 on average | 41 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on TestServ?
TestServ wipes without a fixed interval, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 24 days 18 hours.
On TestServ, what happens on wipe day?
An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe in 100% of cases.
Server details
What does the record show for the uptime and current status of TestServ?
Last seen 10 days 18 hours ago, TestServ is offline in this release. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 19 September 2026.
In which location is TestServ based?
No region is given by TestServ. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 5.68.240.132:28015 it is addressed.
Which Rust version is TestServ running?
The version in use on TestServ is Rust network protocol 2634 and build 167781 on Windows. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What are the current player figures for TestServ?
TestServ is offline at present; its last recording was 10 days 18 hours ago.
What position does TestServ hold in the server rankings?
For seven-day player hours, TestServ is ranked #13,052, placing it in the top 59% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover TestServ?
The Rust Census lists that TestServ fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on TestServ carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp500 (Max players): 500 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code are the tags TestServ publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map has been recorded for TestServ?
The game generates the procedural map on TestServ.
On TestServ, what rules and settings are in force?
The name of TestServ carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
Join details
How can you connect to TestServ?
You can open the console in Rust with F1 and enter client.connect 5.68.240.132:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp500,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp500 | Max players 500 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167781 | Build Game build: 167781. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.