Statistical profileOnline
Rust Server by nitrado.net
5.62.101.28:10900 checked 11m ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak 3
Rank
#5,337
top 24%
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 50 slots.
- Over the last seven days it averaged 0 players, with a peak of 3.
- It ranks #5,337 of all ranked servers, the top 24%, on player hours over the last seven days.
- Its current map went up 4d ago.
2. Players
Figure 1: Players on Rust Server by nitrado.net
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
7.5 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
3
players, last three wipes
Crowd held
0%
else halves by day 2.5
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 18:22 UTC4d ago | 3 | – | running | 1 |
| Fri 16 Oct, 14:26 UTC12d ago | 3 | halved by day 2 | 8.2 days | 0 |
| Fri 9 Oct, 19:38 UTC19d ago | 3 | halved by day 3 | 6.8 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Rust Server by nitrado.net
What the server publishes and what was recorded
| Address | 5.62.101.28:10900 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 24 Oct 2026, 20:16 UTC |
| Hostname | – |
| First seen | 4 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 519 on average | 368 / 400 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 328 / 350 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 34 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 34 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 48 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 244 on average | 166 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Rust Server by nitrado.net: what is it?
No next wipe can be predicted for Rust Server by nitrado.net, which wipes at irregular times. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 4 days 13 hours.
What should you expect on wipe day at Rust Server by nitrado.net?
Recent wipes drew an average peak of 3 players. On the latest wipe, 2 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. If not, it dropped below half by day 2.5.
Server record
What does the record show for the uptime and current status of Rust Server by nitrado.net?
Rust Server by nitrado.net is online at the time of this release. The uptime it reports puts the last restart at about 4 hours ago. Of the 168 hours in the last 7 full days, it was up 164 of them, or 98%. The first sighting of it by Rust Census was on 4 October 2026.
How well does Rust Server by nitrado.net perform?
The figures for the last 48 hours give an average of 13 server fps and a minimum of 9. Buildings, deployables and everything else in the world took the entity count to 93,304. The peak memory use recorded was 2,322 MB. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does Rust Server by nitrado.net run from?
No region is given by Rust Server by nitrado.net. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 5.62.101.28:10900 is its address.
On which Rust version does Rust Server by nitrado.net operate?
The version in use on Rust Server by nitrado.net is Rust network protocol 2635 and build 168909 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What population has been recorded on Rust Server by nitrado.net?
The present count is 0 players on Rust Server by nitrado.net, out of 50 slots. This release records a seven-day average of 0 players and a peak of 3. Over the past 48 hours the highest average fell at 10:00 UTC: 1 players.
How does Rust Server by nitrado.net compare with other servers in the rankings?
For seven-day player hours, Rust Server by nitrado.net is ranked #5,337, placing it in the top 24% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry Rust Server by nitrado.net?
The Rust Census lists that Rust Server by nitrado.net fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What is meant by each tag shown on Rust Server by nitrado.net?
Read by the game's server browser, Rust Server by nitrado.net publishes these tags: gmvanilla (Game mode): Survival play in the vanilla format; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map has been recorded for Rust Server by nitrado.net?
The procedural map on Rust Server by nitrado.net is generated by the game, measures 4,000 and carries seed 56874. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for Rust Server by nitrado.net?
No gather rate is given in the name of Rust Server by nitrado.net. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to Rust Server by nitrado.net?
Enter client.connect 5.62.101.28:10900 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla | Game mode Survival play in the vanilla format. |
|---|---|
mp50 | Max players 50 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
