Statistical profileOffline
SSAA
5.42.1.209:28015 checked 26d ago
Connect to this server
1. Main points
Players now
0/ 500
0% full
7-day average
0
peak –
Rank
#16,330
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 500 slots.
- It ranks #16,330 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on SSAA
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of SSAA
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of SSAA
What the server publishes and what was recorded
| Address | 5.42.1.209:28015 |
|---|---|
| Region | – |
| Max players | 500 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 16:02 UTC |
| Hostname | – |
| First seen | 1 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 527 on average | 260 / 300 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 331 on average | 15 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 329 on average | 32 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 116 / 200 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 44 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 264 on average | 49 / 100 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for SSAA: what is it?
With too few wipes of SSAA on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 26 days 10 hours.
Server details
Is SSAA up, and how well has it held up?
SSAA is offline at the time of this release; it was last seen 26 days 10 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 1 October 2026.
In which location is SSAA based?
A region is not published by SSAA. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 5.42.1.209:28015 it is addressed.
On which Rust version does SSAA operate?
Rust network protocol 2633 and build 165217 on Windows is the version SSAA runs. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on SSAA?
The last count for SSAA was 26 days 10 hours ago; it is offline at present.
What position does SSAA hold in the server rankings?
For seven-day player hours, SSAA is ranked #16,330, placing it in the top 69% of all ranked servers.
Tags, lists
Where does SSAA appear among the Rust Census lists and filters?
The Rust Census lists that SSAA fits are: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
The tags on SSAA: what do they indicate?
gmrust (Game mode): Survival play, in the standard Rust format; mp500 (Max players): Slots: 500; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): To connect, your game version must match protocol 2633; cs165217 (Build): Build 165217 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set are the tags SSAA publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map is in use on SSAA?
The game generates the procedural map on SSAA.
How is SSAA configured, and what rules does it keep?
The name of SSAA carries no gather rate. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.
How to join
How can you connect to SSAA?
Enter client.connect 5.42.1.209:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp500,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp500 | Max players Slots: 500. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2633 | Protocol To connect, your game version must match protocol 2633. |
cs165217 | Build Build 165217 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.