Statistical profileOffline
Last Stronghold (local test)
5.31.2.129:28015 checked 9d ago
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1. Main points
Players now
0/ 8
0% full
7-day average
0
peak –
Rank
#15,310
top 70%
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 8 slots.
- It ranks #15,310 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 26d ago.
2. Players
Figure 1: Players on Last Stronghold (local test)
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers, and #202 of the solo servers (top 90%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Last Stronghold (local test)
Table 2: The world
As the server publishes it
| Map | Custom Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Last Stronghold (local test)
What the server publishes and what was recorded
| Address | 5.31.2.129:28015 |
|---|---|
| Region | – |
| Max players | 8 |
| Group limit | solo |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 23:40 UTC |
| Hostname | – |
| First seen | 1 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [LATAM] Estrella Solitaria SOLO ONLY | 26/10 Wipe | SA · solo · weekly · 29 on average | 10 / 100 |
| SOLO ONLY | FULL WIPE 22.10 | UA | EU | ПАЛЯНИЦЯ | UKR | EU · solo · weekly · 15 on average | 7 / 100 |
| 【疾风】5倍|单人|独狼|10.23新档|新手|快速入门 | EA · solo · weekly · 13 on average | 2 / 100 |
| [GUA] MODDED 2Х | SOLO | EU | MAP WIPE 27.10 | EU · solo · weekly · 6 on average | 3 / 200 |
| 404 RUST SOLO | ВС | ДЛЯ НОВИЧКОВ 25.10 | EU · solo · monthly · 5 on average | 2 / 400 |
| LagCity RP [GER] by PoT | EU · solo · 4 on average | 1 / 99 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Last Stronghold (local test) wipe, and how often?
Too few wipes of Last Stronghold (local test) are on record to establish its rhythm. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 26 days 8 hours have passed since this world was made.
About the server
What does the record show for the uptime and current status of Last Stronghold (local test)?
Last Stronghold (local test) is offline at the time of this release; it was last seen 9 days ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 1 October 2026.
Which location does Last Stronghold (local test) run from?
No region is given by Last Stronghold (local test). Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 5.31.2.129:28015 it is addressed.
What version of Rust has been recorded on Last Stronghold (local test)?
This release lists Last Stronghold (local test) on Rust network protocol 2634 and build 166494, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What population has been recorded on Last Stronghold (local test)?
Last Stronghold (local test) is offline at present; its last recording was 9 days ago.
How does Last Stronghold (local test) compare with other servers in the rankings?
For seven-day player hours, Last Stronghold (local test) is ranked #15,310, placing it in the top 70% of all ranked servers. This release places it #202 among solo servers.
Tag details
On Rust Census, which lists and filters carry Last Stronghold (local test)?
The Rust Census lists that Last Stronghold (local test) fits are: Modded Rust servers, counted and Solo Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Solo.
What is meant by each tag shown on Last Stronghold (local test)?
These are the tags Last Stronghold (local test) publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp8 (Max players): 8 slots are available; ts1 (Group limit): The limit is 1 players per team; v2634 (Protocol): Your game must run protocol 2634 to join; cs166494 (Build): Game build: 166494; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): This server carries no region code; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
How is Last Stronghold (local test) configured, and what rules does it keep?
The name of Last Stronghold (local test) carries no gather rate. It is recorded as solo only, with no teams. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Plugins or settings change the game, and the browser lists it under Modded. Oxide plugins are recorded on it. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What is the way to join Last Stronghold (local test)?
Enter client.connect 5.31.2.129:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp8,ptrak,$r?,v2634,gmrust,cs166494,ts1,^o^z
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp8 | Max players 8 slots are available. |
ts1 | Group limit The limit is 1 players per team. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs166494 | Build Game build: 166494. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code This server carries no region code. |
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.