Statistical profileOffline
RED SUNRISE | CLASSIC VANILLA | PVE
5.240.70.124:28015 checked 23d ago
Connect to this server
1. Main points
Players now
0/ 30
0% full
7-day average
0
peak –
Rank
#14,620
top 65%
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 30 slots.
- It ranks #14,620 of all ranked servers, the top 65%, on player hours over the last seven days.
- Its current map went up 24d ago.
2. Players
Figure 1: Players on RED SUNRISE | CLASSIC VANILLA | PVE
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 65% of all ranked servers, and #624 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
1.2 days
between real wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 17:23 UTC24d ago | 1 | – | running | 1 |
| Sat 3 Oct, 11:36 UTC25d ago | 1 | – | 1.2 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of RED SUNRISE | CLASSIC VANILLA | PVE
What the server publishes and what was recorded
| Address | 5.240.70.124:28015 |
|---|---|
| Region | – |
| Max players | 30 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 4 Oct 2026, 17:23 UTC |
| Hostname | – |
| First seen | 29 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EA] Softcore 1 | quad · monthly · 67 on average | 17 / 350 |
| [US] Facepunch Softcore 2 | NA · quad · monthly · 60 on average | 67 / 300 |
| Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 35 on average | 12 / 150 |
| Rusty Sporks PvP | softcore / noob friendly | NA · quad · biweekly · 11 on average | 15 / 100 |
| [红牛五倍]10.28日|新档|开荒|激战|爽玩 | EA · quad · weekly · 9 on average | 10 / 200 |
| [红果十倍]10.29日|新档|开荒|激战|爽玩 | EA · quad · weekly · 8 on average | 10 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
When does RED SUNRISE | CLASSIC VANILLA | PVE wipe, and how often?
With too few wipes of RED SUNRISE | CLASSIC VANILLA | PVE on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 24 days 5 hours have passed since this world was made.
On RED SUNRISE | CLASSIC VANILLA | PVE, what happens on wipe day?
Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 0 hours after it began.
Server details
How reliable is RED SUNRISE | CLASSIC VANILLA | PVE, and is it online now?
Last seen 23 days 13 hours ago, RED SUNRISE | CLASSIC VANILLA | PVE is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 29 September 2026.
Which location does RED SUNRISE | CLASSIC VANILLA | PVE run from?
No region is given by RED SUNRISE | CLASSIC VANILLA | PVE. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 5.240.70.124:28015 it is addressed.
On which Rust version does RED SUNRISE | CLASSIC VANILLA | PVE operate?
Rust network protocol 2634 and build 166652 on Windows is the version RED SUNRISE | CLASSIC VANILLA | PVE runs. The same protocol is required for your game to join, and Steam updates it for you.
Population
What population has been recorded on RED SUNRISE | CLASSIC VANILLA | PVE?
The last count for RED SUNRISE | CLASSIC VANILLA | PVE was 23 days 13 hours ago; it is offline at present.
How does RED SUNRISE | CLASSIC VANILLA | PVE compare with other servers in the rankings?
For seven-day player hours, RED SUNRISE | CLASSIC VANILLA | PVE is ranked #14,620, placing it in the top 65% of all ranked servers. Within quad servers this release ranks it #624.
Tag details
Which Rust Census filters and lists cover RED SUNRISE | CLASSIC VANILLA | PVE?
These Rust Census lists include RED SUNRISE | CLASSIC VANILLA | PVE: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Which meanings do the tags on RED SUNRISE | CLASSIC VANILLA | PVE carry?
Read by the game's server browser, RED SUNRISE | CLASSIC VANILLA | PVE publishes these tags: gmsoftcore (Game mode): This is softcore, which runs on an easier ruleset; mp30 (Max players): Slots: 30; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
What map is listed for RED SUNRISE | CLASSIC VANILLA | PVE?
Size 2,500 and seed 1234: that is the procedural map on RED SUNRISE | CLASSIC VANILLA | PVE, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
On RED SUNRISE | CLASSIC VANILLA | PVE, what rules and settings are in force?
No gather rate is recorded for RED SUNRISE | CLASSIC VANILLA | PVE in its name. For groups (quad), the maximum is 4 players. softcore is the game mode recorded, Facepunch's easier mode: you keep part of your loot. Combat between players and raiding are both permitted. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What steps are needed to join RED SUNRISE | CLASSIC VANILLA | PVE?
Enter client.connect 5.240.70.124:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. The website recorded for it is https://discord.com/invite/bP3qJbj99J.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp30,ptrak,$r?,v2634,gmsoftcore,cs166652,ts4
Game
gmsoftcore | Game mode This is softcore, which runs on an easier ruleset. |
|---|---|
mp30 | Max players Slots: 30. |
ts4 | Group limit Team size is capped at 4. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs166652 | Build The server runs game build 166652. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.