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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 39,834 players on 11,696 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

TEST

5.18.129.251:28015 checked 3d ago

Release date
Next release
In five minutes (18:25 UTC)
Source
Live server queries
Server address
5.18.129.251:28015
First recorded
25 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 10

10% full

7-day average

0

peak 1

Rank

#14,330

top 64%

Last wipe

3d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #14,330 of all ranked servers, the top 64%, on player hours over the last seven days.
  • Its current map went up 3d ago.

2. Players

Figure 1: Players on TEST

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 17:49 UTC3d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of TEST

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of TEST

What the server publishes and what was recorded

Address5.18.129.251:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe25 Oct 2026, 17:49 UTC
Hostname–
First seen25 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average173 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average119 / 200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average18 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 288 on average13 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average19 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average23 / 225

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for TEST: what is it?

With too few wipes of TEST on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 3 days 8 hours have passed since this world was made.

On TEST, what happens on wipe day?

Recent wipes drew an average peak of 1 players. 1 hours after the latest wipe, the crowd peaked.

About the server

Is TEST up, and how well has it held up?

The latest count records TEST as offline, last seen 3 days 7 hours ago. 0 of 72 hours on across the last 3 full days gives an uptime of 0%. The first sighting of it by Rust Census was on 25 October 2026.

In which location is TEST based?

No region is published by TEST. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 5.18.129.251:28015 it is addressed.

On which Rust version does TEST operate?

This release lists TEST on Rust network protocol 2635 and build 169082, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player counts

How many players does TEST carry?

At this release TEST is offline, having last been seen 3 days 7 hours ago. This release records a seven-day average of 0 players and a peak of 1.

In the rankings of Rust servers, where is TEST placed?

For seven-day player hours, TEST is ranked #14,330, placing it in the top 64% of all ranked servers.

Tags, lists

On Rust Census, which lists and filters carry TEST?

Included in these Rust Census lists is TEST: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What is meant by each tag shown on TEST?

Read by the game's server browser, TEST publishes these tags: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs169082 (Build): Game build: 169082; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map has been recorded for TEST?

The game generates the procedural map on TEST.

What settings and rules have been listed for TEST?

No gather rate is given in the name of TEST. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What steps are needed to join TEST?

You can open the console in Rust with F1 and enter client.connect 5.18.129.251:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,gmrust,cs169082,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp10Max players The server holds 10 slots.
ts8Group limit This is the game default: 8 to a team.
v2635Protocol To connect, your game version must match protocol 2635.
cs169082Build Game build: 169082.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.