Statistical profileOnline
DANGERZONE
49.188.138.11:28015 checked 15m ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,388
top 70%
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 10 slots.
- It ranks #15,388 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 11d ago.
2. Players
Figure 1: Players on DANGERZONE
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
14.3 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 4
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 06:23 UTC11d ago | 1 | – | running | 0 |
| Fri 2 Oct, 00:21 UTC25d ago | 1 | halved by day 4 | 14.3 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of DANGERZONE
4000 · seed 1630865942
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4000 |
| Seed | 1630865942 |
8. Server characteristics
Table 3: Characteristics of DANGERZONE
What the server publishes and what was recorded
| Address | 49.188.138.11:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 16 Oct 2026, 06:23 UTC |
| Hostname | – |
| First seen | 30 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 504 on average | 739 / 825 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 345 on average | 51 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 340 on average | 111 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 314 on average | 417 / 500 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 280 on average | 239 / 300 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 259 on average | 188 / 300 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does DANGERZONE wipe, and how often?
The rhythm of DANGERZONE's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 11 days 14 hours ago.
On DANGERZONE, what happens on wipe day?
The average busiest point of its recent wipes drew 1 players. On the latest wipe, 1 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If not, it dropped below half by day 4.
About the server
What does the record show for the uptime and current status of DANGERZONE?
DANGERZONE is online at the time of this release. By its own reported uptime, it restarted about 11 days 12 hours ago. 168 of 168 hours on across the last 7 full days gives an uptime of 100%. First recorded by Rust Census on 30 September 2026.
Does DANGERZONE hold a steady frame rate and connection?
The figures for the last 48 hours give an average of 114 server fps and a minimum of 67. Buildings, deployables and everything else in the world took the entity count to 93,483. Memory use reached 6,803 MB at its peak. What players experience as lag is low fps combined with a climbing entity count.
In which location is DANGERZONE based?
No region is published by DANGERZONE. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 49.188.138.11:28015 it is addressed.
On which Rust version does DANGERZONE operate?
The version in use on DANGERZONE is Rust network protocol 2634 and build 167781 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does DANGERZONE carry?
At counting time DANGERZONE recorded 0 players across 10 slots. This release gives a seven-day average of 0 players.
How does DANGERZONE compare with other servers in the rankings?
The rank for DANGERZONE is #15,388 on seven-day player hours, in the top 70% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover DANGERZONE?
These Rust Census lists include DANGERZONE: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on DANGERZONE carry?
These are the tags DANGERZONE publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
What map is listed for DANGERZONE?
The procedural map on DANGERZONE is generated by the game, measures 4,000 and carries seed 1630865942. Size and seed together fix the map, so you can view it on RustMaps from this page.
What settings and rules have been listed for DANGERZONE?
No gather rate is recorded for DANGERZONE in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What is the way to join DANGERZONE?
Enter client.connect 49.188.138.11:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167781 | Build Build 167781 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.