Statistical profileOnline
10x PVE | Build & Chill | Deep Sea building
EU 49.12.149.39:28000 checked 8m ago
Connect to this server
1. Main points
Players now
2/ 50
4% full
7-day average
3
peak 10
Rank
#1,755
top 8% · #687 in EU
Last wipe
27d ago
monthly schedule
Next wipe
7d 15h
Thu 5 Nov, 19:00 UTC FW
Main points
- There were 2 players on it, 4% of its 50 slots.
- Over the last seven days it averaged 3 players, with a peak of 10.
- It ranks #1,755 of all ranked servers, the top 8%, and #687 in EU, on player hours over the last seven days.
- Its current map went up 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on 10x PVE | Build & Chill | Deep Sea building
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 8% of all ranked servers, top 23% in EU. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternforce wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Wipe-day peak
4
players, last three wipes
Table 1: Coming wipes
Expected from its own rhythm and the force wipe
| In | Date and time | Kind |
|---|---|---|
| 7d 15h | Thu 5 Nov, 19:00 UTC | Force wipe FW |
| 35d 15h | Thu 3 Dec, 19:00 UTC | Force wipe FW |
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 4, 23 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 2: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:03 UTC FW27d ago | 4 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 4: Characteristics of 10x PVE | Build & Chill | Deep Sea building
What the server publishes and what was recorded
| Address | 49.12.149.39:28000 |
|---|---|
| Region | EU |
| Max players | 50 |
| Group limit | 10 max |
| Wipe schedule | monthly |
| Last wipe | 1 Oct 2026, 18:17 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Welcome to 10x PVE | Build & Chill Wipe Schedule: Monthly BP Wipe:Monthly RP Wipe:Bi-annually XP Wipe: Never Purge: 11/5 20:00 CET Discord: https://discord.gg/qRpC9Erhy Use /info ingame to learn all about the server
10. Similar servers
Table 5: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 | EU · groups of 8+ · 10x · monthly · 1 on average | 0 / 100 |
| CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc| | EU · groups of 8+ · 5x · monthly · 2 on average | 0 / 30 |
| CZ/EU Farming Industry PVE | EU · groups of 8+ · monthly · 4 on average | 0 / 50 |
| BroinRust [PVE CLASSIC EU/EA] | EU · groups of 8+ · monthly · 3 on average | 3 / 200 |
| Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] | EU · groups of 10+ · monthly · 2 on average | 0 / 100 |
| Хомка RU PvE | EU · groups of 8+ · monthly · 1 on average | 1 / 100 |
11. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on 10x PVE | Build & Chill | Deep Sea building?
The force wipe is the only wipe 10x PVE | Build & Chill | Deep Sea building takes, once a month. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 27 days 9 hours have passed since this world was made. A monthly wipe schedule is published in its tags.
On 10x PVE | Build & Chill | Deep Sea building, what happens on wipe day?
An average of 4 players attended at peak across recent wipes. On the latest wipe, 23 hours passed before the crowd peaked.
Server details
How reliable is 10x PVE | Build & Chill | Deep Sea building, and is it online now?
10x PVE | Build & Chill | Deep Sea building is online at the time of this release. The uptime it reports puts the last restart at about 18 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. The first sighting of it by Rust Census was on 13 September 2026.
Does 10x PVE | Build & Chill | Deep Sea building hold a steady frame rate and connection?
Average server fps over the last 48 hours was 42, with a low of 5. Buildings, deployables and everything else in the world took the entity count to 226,958. Up to 5,305 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does 10x PVE | Build & Chill | Deep Sea building run from?
In Europe 10x PVE | Build & Chill | Deep Sea building lists itself, with its EU tag. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 49.12.149.39:28000 is its address.
On which Rust version does 10x PVE | Build & Chill | Deep Sea building operate?
The version in use on 10x PVE | Build & Chill | Deep Sea building is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Population
How many players does 10x PVE | Build & Chill | Deep Sea building carry?
At counting time 10x PVE | Build & Chill | Deep Sea building recorded 2 players across 50 slots. Averaged over seven days: 3 players, with a peak of 10. An average of 5 players was recorded at 20:00 UTC, the busiest hour of the last 48.
What position does 10x PVE | Build & Chill | Deep Sea building hold in the server rankings?
On player hours over the last seven days 10x PVE | Build & Chill | Deep Sea building stands at #1,755, #687 in Europe, in the top 8% of ranked servers.
Tag details
On Rust Census, which lists and filters carry 10x PVE | Build & Chill | Deep Sea building?
These Rust Census lists include 10x PVE | Build & Chill | Deep Sea building: 10x Rust servers, counted, EU Rust servers: the regional count, Modded Rust servers, counted, Rust build servers: listed and Rust PvE servers, listed. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.
What is meant by each tag shown on 10x PVE | Build & Chill | Deep Sea building?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): The server holds 50 slots; ts10 (Group limit): No team may hold more than 10; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server; EU (Europe): In the server browser it appears under Europe are the tags 10x PVE | Build & Chill | Deep Sea building publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for 10x PVE | Build & Chill | Deep Sea building?
Size 5,000 and seed 484310: that is the procedural map on 10x PVE | Build & Chill | Deep Sea building, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is 10x PVE | Build & Chill | Deep Sea building configured, and what rules does it keep?
The name of 10x PVE | Build & Chill | Deep Sea building records a gather rate of 10x. No group exceeds 10 players. pve is the game mode recorded, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Connecting
How can you connect to 10x PVE | Build & Chill | Deep Sea building?
Enter client.connect 49.12.149.39:28000 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2635,^m,EU,^p,gmrust,cs168909,ts10,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts10 | Group limit No team may hold more than 10. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Wipe schedule
^m | Monthly This server wipes monthly, on Facepunch's force wipe. |
|---|
Gameplay
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Region
EU | Europe In the server browser it appears under Europe. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.