Statistical profileOnline
Cybers Private Test Server
NA 47.28.14.230:28015 checked 7m ago
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1. Main points
Players now
0/ 10
0% full
7-day average
0
peak 1
Rank
#12,061
top 54% · #1369 in NA
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 10 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #12,061 of all ranked servers, the top 54%, and #1369 in NA, on player hours over the last seven days.
- Its current map went up 1d ago.
2. Players
Figure 1: Players on Cybers Private Test Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 54% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
4.1 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 2.5
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 07:07 UTC1d ago | – | – | running | 1 |
| Fri 2 Oct, 14:46 UTC26d ago | 1 | halved by day 3 | 24.7 days | 0 |
| Fri 2 Oct, 00:24 UTC26d ago | 1 | – | 0.6 days | 1 |
| Thu 1 Oct, 18:10 UTC FW27d ago | 2 | – | 0.3 days | 0 |
| Thu 24 Sep, 01:31 UTC34d ago | 1 | halved by day 2 | 7.7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Cybers Private Test Server
What the server publishes and what was recorded
| Address | 47.28.14.230:28015 |
|---|---|
| Region | NA |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 27 Oct 2026, 07:19 UTC |
| Hostname | – |
| First seen | 16 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Friendly Seattle: No KOS | Chill | Noob Friendly | NA · groups of 8+ · biweekly · 40 on average | 42 / 100 |
| [US] Enardo - Random Farming - Small One Grid | OneGrid | NA · groups of 8+ · 28 on average | 40 / 50 |
| [NA] Willjum's Solo Only | Thursday Wipes | NA · groups of 8+ · weekly · 26 on average | 7 / 100 |
| [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 15 on average | 13 / 175 |
| Rust Degens - US Vanilla | Fridays | NA · groups of 8+ · weekly · 15 on average | 10 / 150 |
| Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 9 / 90 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for Cybers Private Test Server: what is it?
Cybers Private Test Server wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 39 hours.
What should you expect on wipe day at Cybers Private Test Server?
Recent wipes drew an average peak of 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 2.5.
About the server
What does the record show for the uptime and current status of Cybers Private Test Server?
Cybers Private Test Server is online at the time of this release. The uptime it reports puts the last restart at about 37 hours ago. A total of 168 of 168 hours were up over 7 full days, which is 100% of the time. The first sighting of it by Rust Census was on 16 September 2026.
Does Cybers Private Test Server hold a steady frame rate and connection?
Average server fps over the last 48 hours was 60, with a low of 51. The world carried up to 144,318 entities, including buildings, deployables and all else. Up to 3,914 MB of memory was used. Players feel low fps and a rising entity count as lag.
Which location does Cybers Private Test Server run from?
With its NA tag, Cybers Private Test Server lists itself in North America. Rust Census does not look up where the machine stands; it shows where a server says it is. 47.28.14.230:28015 is its address.
Which Rust version is Cybers Private Test Server running?
The version in use on Cybers Private Test Server is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Population
What population has been recorded on Cybers Private Test Server?
Cybers Private Test Server stands at 0 players from 10 slots in this release. Averaged over seven days: 0 players, with a peak of 1. An average of 1 players was recorded at 08:00 UTC, the busiest hour of the last 48.
In the rankings of Rust servers, where is Cybers Private Test Server placed?
For seven-day player hours Cybers Private Test Server is ranked #12,061 and #1,369 in North America, placing it in the top 54% of all ranked servers.
Tags, lists
Where does Cybers Private Test Server appear among the Rust Census lists and filters?
The Rust Census lists that Cybers Private Test Server fits are: Modded Rust servers, counted and North America: servers listed. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on Cybers Private Test Server carry?
These are the tags Cybers Private Test Server publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings; NA (North America): The server browser files this server under North America. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Map and rules
Which map is in use on Cybers Private Test Server?
Size 5,000 and seed 1: that is the procedural map on Cybers Private Test Server, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for Cybers Private Test Server?
No gather rate is given in the name of Cybers Private Test Server. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What is the way to join Cybers Private Test Server?
You can open the console in Rust with F1 and enter client.connect 47.28.14.230:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2635,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp10 | Max players The server holds 10 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Region
NA | North America The server browser files this server under North America. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.