Statistical profileOffline
[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |
47.25.226.71:28015 checked 33d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#16,170
top 71%
Last wipe
55d ago
monthly schedule
Next wipe
8d 0h
Thu 5 Nov, 19:00 UTC FW
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #16,170 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 55d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
2. Players
Figure 1: Players on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |
4250 · seed 907808716
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4250 |
| Seed | 907808716 |
8. Server characteristics
Table 3: Characteristics of [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |
What the server publishes and what was recorded
| Address | 47.25.226.71:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 3 Sep 2026, 18:07 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. About this server
In its own words: the description the server publishes, unedited.
Welcome to Dead Signal! A long-term persistent Rust survival world focused on exploration, building, cooperation, and atmosphere. - Dynamic PVE/PVP (PVP only near active loot events) - No Raids - No Decay - Vanilla Progression - No Pay-to-Win - No VIP Kits - Monthly Wipes - Signal Collapse pre-wipe PvP event Dead Signal is built for players who enjoy the survival and progression of Rust without the constant chaos of offline raiding and toxic open-world PvP. The world is safe by default, but danger flares up around Supply Signals, Timed Supply Drops, and select monuments - a HUD indicator always shows if you're in a PVE, PVP, or PVP Delay zone. Build lasting bases, create towns, run monuments with other survivors, and experience a dangerous world designed around community-driven gameplay. The world should feel dangerous. Players should not. Survive the silence.
10. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 51 on average | 40 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 32 / 200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 23 / 100 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 31 on average | 32 / 100 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 25 on average | 15 / 150 |
| RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More! | NA · groups of 8+ · monthly · 12 on average | 5 / 420 |
11. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |: what is it?
An estimate from the force wipe gives the next wipe of [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The present world dates from 55 days. A monthly wipe schedule is published in its tags.
About the server
How reliable is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, and is it online now?
The latest count records [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | as offline, last seen 33 days 14 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 13 September 2026.
What location has been recorded for [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?
No region tag is published by [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, but its name points to North America. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 47.25.226.71:28015 it is addressed.
What version of Rust has been recorded on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?
The version in use on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is Rust network protocol 2633 and build 165217 on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
How many players does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | carry?
At this release [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is offline, having last been seen 33 days 14 hours ago.
In the rankings of Rust servers, where is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | placed?
The rank for [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is #16,170 on seven-day player hours, in the top 71% of ranked servers.
Tag details
Where does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | appear among the Rust Census lists and filters?
These Rust Census lists include [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |: Modded Rust servers, counted, Rust PvE servers, listed and North America: servers listed. Under these filters it comes up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
The tags on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |: what do they indicate?
These are the tags [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): Build 165217 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^m (Monthly): This server wipes monthly, on Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^p (PvE): PvE: players do not fight each other, and the world is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): This server is listed as modded, with plugins or settings that change the game. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
What map is listed for [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?
[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | runs a procedural map of size 4,250 with seed 907808716, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
On [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |, what rules and settings are in force?
No gather rate is recorded for [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | in its name. 8 players is the group limit, the game's default. It runs pve, no fighting other players. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Oxide. Vanilla is its own description: rates, kits and rules are unchanged from the Facepunch release. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
How can you connect to [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?
Enter client.connect 47.25.226.71:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. The website recorded for it is https://callmegumbi.github.io/dead-signal-website/index.html.
12. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2633,^m,^v,^p,gmrust,cs165217,ts8,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp50 | Max players Slots: 50. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2633 | Protocol Your game must run protocol 2633 to join. |
cs165217 | Build Build 165217 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Wipe schedule
^m | Monthly This server wipes monthly, on Facepunch's force wipe. |
|---|
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Gameplay
^p | PvE PvE: players do not fight each other, and the world is the danger. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded This server is listed as modded, with plugins or settings that change the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
