Statistical profileOffline
Direct Protocol | Loopback Development
47.194.150.81:28035 checked 16d ago
Connect to this server
1. Main points
Players now
0/ 4
0% full
7-day average
0
peak –
Rank
#15,441
top 71%
Last wipe
16d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 4 slots.
- It ranks #15,441 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 16d ago.
2. Players
Figure 1: Players on Direct Protocol | Loopback Development
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 14:19 UTC16d ago | 1 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Direct Protocol | Loopback Development
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Direct Protocol | Loopback Development
What the server publishes and what was recorded
| Address | 47.194.150.81:28035 |
|---|---|
| Region | – |
| Max players | 4 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 12 Oct 2026, 14:19 UTC |
| Hostname | – |
| First seen | 12 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 519 on average | 433 / 400 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 340 / 350 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 37 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 31 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 48 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 244 on average | 145 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does Direct Protocol | Loopback Development wipe, and how often?
Too few wipes of Direct Protocol | Loopback Development are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 16 days 20 hours have passed since this world was made.
On Direct Protocol | Loopback Development, what happens on wipe day?
Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 0 hours after it began.
Server record
What does the record show for the uptime and current status of Direct Protocol | Loopback Development?
Last seen 16 days 10 hours ago, Direct Protocol | Loopback Development is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 12 October 2026.
In which location is Direct Protocol | Loopback Development based?
No region is given by Direct Protocol | Loopback Development. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 47.194.150.81:28035 is its address.
What version of Rust has been recorded on Direct Protocol | Loopback Development?
This release lists Direct Protocol | Loopback Development on Rust network protocol 2634 and build 166652, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for Direct Protocol | Loopback Development?
The last count for Direct Protocol | Loopback Development was 16 days 10 hours ago; it is offline at present.
How does Direct Protocol | Loopback Development compare with other servers in the rankings?
The rank for Direct Protocol | Loopback Development is #15,441 on seven-day player hours, in the top 71% of ranked servers.
Tags, lists
Where does Direct Protocol | Loopback Development appear among the Rust Census lists and filters?
The Rust Census lists that Direct Protocol | Loopback Development fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on Direct Protocol | Loopback Development?
These are the tags Direct Protocol | Loopback Development publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
What map is listed for Direct Protocol | Loopback Development?
A procedural map runs on Direct Protocol | Loopback Development, generated by the game.
What settings and rules have been listed for Direct Protocol | Loopback Development?
No gather rate is given in the name of Direct Protocol | Loopback Development. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. Anti-cheat is inactive: VAC, Valve's system, is off.
Connecting
What is the way to join Direct Protocol | Loopback Development?
You can open the console in Rust with F1 and enter client.connect 47.194.150.81:28035; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp4,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp4 | Max players The server holds 4 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs166652 | Build The server runs game build 166652. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.