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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 58,911 players on 11,711 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Direct Protocol | Loopback Development

47.194.150.81:28035 checked 16d ago

Release date
Next release
In five minutes (00:00 UTC)
Source
Live server queries
Server address
47.194.150.81:28035
First recorded
12 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 4

0% full

7-day average

0

peak –

Rank

#15,441

top 71%

Last wipe

16d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 4 slots.
  • It ranks #15,441 of all ranked servers, the top 71%, on player hours over the last seven days.
  • Its current map went up 16d ago.

2. Players

Figure 1: Players on Direct Protocol | Loopback Development

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 14:19 UTC16d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Direct Protocol | Loopback Development

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Direct Protocol | Loopback Development

What the server publishes and what was recorded

Address47.194.150.81:28035
Region–
Max players4
Group limit8, the default
Wipe schedule–
Last wipe12 Oct 2026, 14:19 UTC
Hostname–
First seen12 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 519 on average433 / 400
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average340 / 350
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average37 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average31 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average48 / 100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 244 on average145 / 200

10. Quick answers

From the figures on this page.

Wipe schedule

When does Direct Protocol | Loopback Development wipe, and how often?

Too few wipes of Direct Protocol | Loopback Development are on record to establish its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 16 days 20 hours have passed since this world was made.

On Direct Protocol | Loopback Development, what happens on wipe day?

Recent wipes drew an average peak of 1 players. The peak of the latest wipe's crowd came 0 hours after it began.

Server record

What does the record show for the uptime and current status of Direct Protocol | Loopback Development?

Last seen 16 days 10 hours ago, Direct Protocol | Loopback Development is offline in this release. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. It was first seen by Rust Census on 12 October 2026.

In which location is Direct Protocol | Loopback Development based?

No region is given by Direct Protocol | Loopback Development. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 47.194.150.81:28035 is its address.

What version of Rust has been recorded on Direct Protocol | Loopback Development?

This release lists Direct Protocol | Loopback Development on Rust network protocol 2634 and build 166652, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

What are the current player figures for Direct Protocol | Loopback Development?

The last count for Direct Protocol | Loopback Development was 16 days 10 hours ago; it is offline at present.

How does Direct Protocol | Loopback Development compare with other servers in the rankings?

The rank for Direct Protocol | Loopback Development is #15,441 on seven-day player hours, in the top 71% of ranked servers.

Tags, lists

Where does Direct Protocol | Loopback Development appear among the Rust Census lists and filters?

The Rust Census lists that Direct Protocol | Loopback Development fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on Direct Protocol | Loopback Development?

These are the tags Direct Protocol | Loopback Development publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To connect, your game version must match protocol 2634; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. At the top of this page you will find the tags for current players, queue and world creation time.

Settings and map

What map is listed for Direct Protocol | Loopback Development?

A procedural map runs on Direct Protocol | Loopback Development, generated by the game.

What settings and rules have been listed for Direct Protocol | Loopback Development?

No gather rate is given in the name of Direct Protocol | Loopback Development. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. Anti-cheat is inactive: VAC, Valve's system, is off.

Connecting

What is the way to join Direct Protocol | Loopback Development?

You can open the console in Rust with F1 and enter client.connect 47.194.150.81:28035; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp4,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp4Max players The server holds 4 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol To connect, your game version must match protocol 2634.
cs166652Build The server runs game build 166652.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.