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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 48,863 players on 11,677 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

110

46.8.6.205:28015 checked 9d ago

Release date
Next release
In five minutes (11:30 UTC)
Source
Live server queries
Server address
46.8.6.205:28015
First recorded
17 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 35

0% full

7-day average

0

peak –

Rank

#15,316

top 70%

Last wipe

9d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 35 slots.
  • It ranks #15,316 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 9d ago.

2. Players

Figure 1: Players on 110

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k17 Oct19 Oct20 Oct22 Oct23 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

0

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 11:02 UTC9d ago 0 – running 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of 110

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of 110

What the server publishes and what was recorded

Address46.8.6.205:28015
Region–
Max players35
Group limit8, the default
Wipe schedule–
Last wipe18 Oct 2026, 11:02 UTC
Hostname–
First seen17 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 524 on average365 / 425
Rustoria.co - EU MainEU · groups of 16+ · weekly · 334 on average25 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 331 on average41 / 250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average156 / 200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average67 / 200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 263 on average66 / 100

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for 110: what is it?

The rhythm of 110's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 9 days 14 hours ago.

How is wipe day run on 110?

An average of 0 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began.

Server record

How reliable is 110, and is it online now?

110 is offline at the time of this release; it was last seen 9 days 13 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 17 October 2026.

In which location is 110 based?

No region is given by 110. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 46.8.6.205:28015 it is addressed.

What version of Rust has been recorded on 110?

The version in use on 110 is Rust network protocol 2634 and build 167781 on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

What are the current player figures for 110?

110 is offline at present; its last recording was 9 days 13 hours ago.

How does 110 compare with other servers in the rankings?

The rank for 110 is #15,316 on seven-day player hours, in the top 70% of ranked servers.

Lists and tags

Where does 110 appear among the Rust Census lists and filters?

These Rust Census lists include 110: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

The tags on 110: what do they indicate?

These are the tags 110 publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp35 (Max players): 35 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map is in use on 110?

The game generates the procedural map on 110.

How is 110 configured, and what rules does it keep?

The name of 110 carries no gather rate. The default applies: groups are capped at 8 players. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.

How to join

What is the way to join 110?

You can open the console in Rust with F1 and enter client.connect 46.8.6.205:28015; or press Launch Rust and join on this page, and you are connected through Steam.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp35,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanillaGame mode This is vanilla survival.
mp35Max players 35 slots are available.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2634Protocol To connect, your game version must match protocol 2634.
cs167781Build Game build: 167781.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.