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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 86,563 players on 11,811 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Local Dev

46.61.49.21:28015 checked 31d ago

Release date
Next release
In five minutes (10:57 UTC)
Source
Live server queries
Server address
46.61.49.21:28015
First recorded
27 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 8

12% full

7-day average

0

peak –

Rank

#16,118

top 68%

Last wipe

31d ago

no schedule published

Next wipe

–

too few wipes seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 12% of its 8 slots.
  • It ranks #16,118 of all ranked servers, the top 68%, on player hours over the last seven days.
  • Its current map went up 31d ago.

2. Players

Figure 1: Players on Local Dev

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patterntoo few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak

1

players, last three wipes

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 07:45 UTC31d ago 1 – running 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Local Dev

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Local Dev

What the server publishes and what was recorded

Address46.61.49.21:28015
Region–
Max players8
Group limit8, the default
Wipe schedule–
Last wipe27 Sep 2026, 07:45 UTC
Hostname–
First seen27 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 547 on average647 / 725
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average500 / 525
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 303 on average64 / 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 303 on average43 / 250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 268 on average158 / 225
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 261 on average233 / 250

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for Local Dev: what is it?

The rhythm of Local Dev's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. 31 days 8 hours have passed since this world was made.

On Local Dev, what happens on wipe day?

Recent wipes drew an average peak of 1 players. 1 hours after the latest wipe, the crowd peaked.

Server details

What does the record show for the uptime and current status of Local Dev?

Local Dev is offline at the time of this release; it was last seen 31 days 5 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 27 September 2026.

What location has been recorded for Local Dev?

No region is given by Local Dev. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 46.61.49.21:28015 is its address.

Which Rust version is Local Dev running?

The version in use on Local Dev is Rust network protocol 2633 and build 165217 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Population

How many players does Local Dev carry?

At this release Local Dev is offline, having last been seen 31 days 5 hours ago.

What position does Local Dev hold in the server rankings?

The rank for Local Dev is #16,118 on seven-day player hours, in the top 68% of ranked servers.

Tag details

Where does Local Dev appear among the Rust Census lists and filters?

These Rust Census lists include Local Dev: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What is meant by each tag shown on Local Dev?

These are the tags Local Dev publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp8 (Max players): The server holds 8 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2633 (Protocol): To connect, your game version must match protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Rules, map

Which map is in use on Local Dev?

Local Dev runs a procedural map, which the game generates.

What settings and rules have been listed for Local Dev?

No gather rate is given in the name of Local Dev. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is disabled.

Join details

What steps are needed to join Local Dev?

Enter client.connect 46.61.49.21:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp8,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrustGame mode Survival play, in the standard Rust format.
mp8Max players The server holds 8 slots.
ts8Group limit Teams are capped at 8, the default the game ships with.
v2633Protocol To connect, your game version must match protocol 2633.
cs165217Build Game build: 165217.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.