Statistical profileOffline
Kecs Rust | Powered by AMP
46.4.39.147:28015 checked 1d ago
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1. Main points
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,344
top 69%
Last wipe
21d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
- It ranks #15,344 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 21d ago.
2. Players
Figure 1: Players on Kecs Rust | Powered by AMP
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Kecs Rust | Powered by AMP
What the server publishes and what was recorded
| Address | 46.4.39.147:28015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 7 Oct 2026, 20:37 UTC |
| Hostname | – |
| First seen | 7 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 321 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 199 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 294 on average | 36 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 293 on average | 23 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 53 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 69 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
When does Kecs Rust | Powered by AMP wipe, and how often?
With too few wipes of Kecs Rust | Powered by AMP on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 21 days 3 hours ago.
Server record
Is Kecs Rust | Powered by AMP up, and how well has it held up?
Last seen 47 hours ago, Kecs Rust | Powered by AMP is offline in this release. The uptime it reports puts the last restart at about 19 days 3 hours ago. 145 of 168 hours on across the last 7 full days gives an uptime of 86%. The first sighting of it by Rust Census was on 7 October 2026.
Does Kecs Rust | Powered by AMP hold a steady frame rate and connection?
Over the last 48 hours, server fps averaged 211; the lowest reading was 211. The world carried up to 108,917 entities, including buildings, deployables and all else. Up to 5,276 MB of memory was used. Players feel low fps and a rising entity count as lag.
In which location is Kecs Rust | Powered by AMP based?
A region is not published by Kecs Rust | Powered by AMP. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 46.4.39.147:28015 it is addressed.
What version of Rust has been recorded on Kecs Rust | Powered by AMP?
Rust network protocol 2634 and build 167058 on Linux is the version Kecs Rust | Powered by AMP runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
What population has been recorded on Kecs Rust | Powered by AMP?
At this release Kecs Rust | Powered by AMP is offline, having last been seen 47 hours ago. Averaged across seven days, the count is 0 players.
What position does Kecs Rust | Powered by AMP hold in the server rankings?
For seven-day player hours, Kecs Rust | Powered by AMP is ranked #15,344, placing it in the top 69% of all ranked servers.
Tag details
Where does Kecs Rust | Powered by AMP appear among the Rust Census lists and filters?
The Rust Census lists that Kecs Rust | Powered by AMP fits are: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Kecs Rust | Powered by AMP carry?
gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167058 (Build): The server runs game build 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set are the tags Kecs Rust | Powered by AMP publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for Kecs Rust | Powered by AMP?
Kecs Rust | Powered by AMP runs a procedural map of size 4,500 with seed 6738, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
What settings and rules have been listed for Kecs Rust | Powered by AMP?
No gather rate is given in the name of Kecs Rust | Powered by AMP. The group cap stands at 8 players, the default for the game. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
How can you connect to Kecs Rust | Powered by AMP?
Enter client.connect 46.4.39.147:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2634,gmrust,cs167058,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167058 | Build The server runs game build 167058. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.