Statistical profileOffline
SVRS
46.253.60.233:28015 checked 1d ago
Connect to this server
1. Main points
Players now
0/ 4
0% full
7-day average
2
peak 2
Rank
#6,393
top 29%
Last wipe
23d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 4 slots.
- Over the last seven days it averaged 2 players, with a peak of 2.
- It ranks #6,393 of all ranked servers, the top 29%, on player hours over the last seven days.
- Its current map went up 23d ago.
2. Players
Figure 1: Players on SVRS
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
2
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 17:57 UTC23d ago | 2 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of SVRS
5000 · seed 706952110
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 5000 |
| Seed | 706952110 |
8. Server characteristics
Table 3: Characteristics of SVRS
What the server publishes and what was recorded
| Address | 46.253.60.233:28015 |
|---|---|
| Region | – |
| Max players | 4 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 4 Oct 2026, 17:57 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 520 on average | 422 / 525 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 336 on average | 25 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 333 on average | 44 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 189 / 275 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 279 on average | 70 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 263 on average | 87 / 150 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on SVRS?
The rhythm of SVRS's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. 23 days 6 hours have passed since this world was made.
How is wipe day run on SVRS?
Recent wipes drew an average peak of 2 players. On the latest wipe, 1 hours passed before the crowd peaked.
Server record
How reliable is SVRS, and is it online now?
Last seen 25 hours ago, SVRS is offline in this release. About 2 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 13 of them, or 8%. The first sighting of it by Rust Census was on 13 September 2026.
How well does SVRS perform?
The figures for the last 48 hours give an average of 73 server fps and a minimum of 67. The world carried up to 280,976 entities, including buildings, deployables and all else. The peak memory use recorded was 3,539 MB. What players experience as lag is low fps combined with a climbing entity count.
Which location does SVRS run from?
A region is not published by SVRS. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 46.253.60.233:28015 it is addressed.
Which Rust version is SVRS running?
This release lists SVRS on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Population
What are the current player figures for SVRS?
At this release SVRS is offline, having last been seen 25 hours ago. Averaged over seven days: 2 players, with a peak of 2. The busiest hour in the last 48 hours was 20:00 UTC, with an average of 2 players.
How does SVRS compare with other servers in the rankings?
The rank for SVRS is #6,393 on seven-day player hours, in the top 29% of ranked servers.
Tags, lists
Where does SVRS appear among the Rust Census lists and filters?
The Rust Census lists that SVRS fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on SVRS carry?
Read by the game's server browser, SVRS publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map is in use on SVRS?
The procedural map on SVRS is generated by the game, measures 5,000 and carries seed 706952110. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is SVRS configured, and what rules does it keep?
No gather rate is given in the name of SVRS. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. VAC, Valve's anti-cheat, is enabled.
How to join
What is the way to join SVRS?
Enter client.connect 46.253.60.233:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp4,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp4 | Max players 4 slots are available. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.