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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 58,384 players on 11,747 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Development server

46.205.221.3:28015 checked 32d ago

quad moddedoxidesoftcore
Release date
Next release
In five minutes (14:44 UTC)
Source
Live server queries
Server address
46.205.221.3:28015
First recorded
25 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 2

50% full

7-day average

0

peak –

Rank

#14,794

top 64%

Last wipe

32d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 1 players on it, 50% of its 2 slots.
  • It ranks #14,794 of all ranked servers, the top 64%, on player hours over the last seven days.
  • Its current map went up 32d ago.

2. Players

Figure 1: Players on Development server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 64% of all ranked servers, and #617 of the quad servers (top 73%). Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Development server

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Development server

What the server publishes and what was recorded

Address46.205.221.3:28015
Region–
Max players2
Group limitquad
Wipe schedule–
Last wipe25 Sep 2026, 12:31 UTC
Hostname–
First seen25 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 2 on average2 / 100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average1 / 233
[EA] Softcore 1quad · monthly · 69 on average16 / 350
[US] Facepunch Softcore 2NA · quad · monthly · 61 on average84 / 300
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 37 on average18 / 150
Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 12 on average15 / 100

10. Quick answers

From the figures on this page.

Wipe records

When does Development server wipe, and how often?

The rhythm of Development server's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 32 days 10 hours.

Server record

What does the record show for the uptime and current status of Development server?

The latest count records Development server as offline, last seen 32 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 25 September 2026.

What location has been recorded for Development server?

No region is published by Development server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 46.205.221.3:28015 it is addressed.

Which Rust version is Development server running?

The version in use on Development server is Rust network protocol 2633 and build 165217 on Windows. To join, your game has to be on the same protocol; Steam handles the update.

Population

What are the current player figures for Development server?

At this release Development server is offline, having last been seen 32 days 8 hours ago.

In the rankings of Rust servers, where is Development server placed?

For seven-day player hours, Development server is ranked #14,794, placing it in the top 64% of all ranked servers. The server stands at #617 among quad servers.

Tags, lists

Which Rust Census filters and lists cover Development server?

These Rust Census lists include Development server: Modded Rust servers, counted. Under these filters it comes up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Which meanings do the tags on Development server carry?

gmsoftcore (Game mode): This is softcore, which runs on an easier ruleset; mp2 (Max players): 2 slots are available; ts4 (Group limit): No team may hold more than 4; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Modded: the game is changed by plugins or settings are the tags Development server publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

What map is listed for Development server?

The game generates the procedural map on Development server.

How is Development server configured, and what rules does it keep?

No gather rate is given in the name of Development server. A limit of 4 players applies to groups (quad). It runs softcore, Facepunch's easier mode: you keep part of your loot. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. Anti-cheat is active: VAC, Valve's system, is on.

Connecting

What steps are needed to join Development server?

Enter client.connect 46.205.221.3:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp2,ptrak,$r?,v2633,gmsoftcore,cs165217,ts4,^o^z

Game

gmsoftcoreGame mode This is softcore, which runs on an easier ruleset.
mp2Max players 2 slots are available.
ts4Group limit No team may hold more than 4.
v2633Protocol Protocol 2633 is required; a different version cannot join.
cs165217Build The server runs game build 165217.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code No region code is set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.