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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 34,229 players on 11,595 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOnline

Develop\Test

46.174.49.209:28015 checked 9m ago

quad moddedoxide
Release date
Next release
In five minutes (04:45 UTC)
Source
Live server queries
Server address
46.174.49.209:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 100

0% full

7-day average

0

peak 1

Rank

#5,506

top 25%

Last wipe

1d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • There were 0 players on it, 0% of its 100 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #5,506 of all ranked servers, the top 25%, on player hours over the last seven days.
  • Its current map went up 1d ago.

2. Players

Figure 1: Players on Develop\Test

Players now and over time, UTC

AveragePeakWipe
00.250.50.75105:0014:0023:0009:0018:0003:00Wiped Mon 26 Oct, 20:22 UTCWIPE

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

Server fpsWipe
02040608005:0014:0023:0009:0018:0003:00Wiped Mon 26 Oct, 20:22 UTCWIPE

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers, and #347 of the quad servers (top 42%). Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

1.7 days

between real wipes

On rhythm

25%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

0%

else halves by day 2

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sun 25 OctMon 5 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:22 UTC1d ago – – running 1
Sun 25 Oct, 06:26 UTC2d ago 1 – 1.6 days 1
Mon 5 Oct, 14:17 UTC22d ago 1 halved by day 2 19.7 days 0
Sat 3 Oct, 16:29 UTC24d ago 1 – 1.9 days 0
Fri 2 Oct, 09:19 UTC25d ago 1 – 1.3 days 0
Thu 1 Oct, 17:59 UTC FW26d ago 1 – 0.6 days 0
Thu 1 Oct, 03:48 UTC27d ago 1 – 0.6 days 0
Thu 24 Sep, 17:39 UTC33d ago 1 held half 6.4 days 0
Thu 17 Sep, 12:04 UTC40d ago 2 halved by day 5 7.2 days 1
Wed 16 Sep, 18:54 UTC41d ago 2 – 0.7 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Develop\Test

3500 · seed 1573025114

Map of Develop\Test

Table 2: The world

As the server publishes it

MapProcedural Map
Size3500
Seed1573025114
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of Develop\Test

What the server publishes and what was recorded

Address46.174.49.209:28015
Region–
Max players100
Group limitquad
Wipe schedule–
Last wipe26 Oct 2026, 20:22 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
[RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 6 on average1 / 60
Geležinis Miškasquad · 6 on average0 / 99
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10EU · quad · biweekly · 5 on average0 / 80
LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 4 on average0 / 100
Persona#1 |Для Новичков| х2EU · quad · monthly · 3 on average1 / 200
Serverul meu RustEU · quad · monthly · 3 on average1 / 10

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on Develop\Test?

Develop\Test wipes without a fixed interval, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 32 hours have passed since this world was made.

On Develop\Test, what happens on wipe day?

An average of 1 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. In the other cases, half the peak was lost by day 2.

About the server

How reliable is Develop\Test, and is it online now?

Develop\Test is online at the time of this release. About 5 minutes ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. The first sighting of it by Rust Census was on 13 September 2026.

How well does Develop\Test perform?

Over the last 48 hours, server fps averaged 58; the lowest reading was 1. The world carried up to 116,576 entities, including buildings, deployables and all else. Up to 3,504 MB of memory was used. Players feel low fps and a rising entity count as lag.

Which location does Develop\Test run from?

No region is given by Develop\Test. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 46.174.49.209:28015 is its address.

Which Rust version is Develop\Test running?

The version in use on Develop\Test is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.

Player figures

What are the current player figures for Develop\Test?

At counting time Develop\Test recorded 0 players across 100 slots. This release records a seven-day average of 0 players and a peak of 1. An average of 1 players was recorded at 17:00 UTC, the busiest hour of the last 48.

In the rankings of Rust servers, where is Develop\Test placed?

For seven-day player hours, Develop\Test is ranked #5,506, placing it in the top 25% of all ranked servers. Within quad servers this release ranks it #347.

Tags, lists

On Rust Census, which lists and filters carry Develop\Test?

These Rust Census lists include Develop\Test: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.

What is meant by each tag shown on Develop\Test?

These are the tags Develop\Test publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): Slots: 100; ts4 (Group limit): No team may hold more than 4; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server. At the top of this page you will find the tags for current players, queue and world creation time.

Map and rules

Which map has been recorded for Develop\Test?

Develop\Test runs a procedural map of size 3,500 with seed 1573025114, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.

On Develop\Test, what rules and settings are in force?

No gather rate is given in the name of Develop\Test. For groups (quad), the maximum is 4 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.

Connecting

How can you connect to Develop\Test?

You can open the console in Rust with F1 and enter client.connect 46.174.49.209:28015; or press Launch Rust and join on this page, and you are connected through Steam. The website recorded for it is https://rust.basew.online.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp100Max players Slots: 100.
ts4Group limit No team may hold more than 4.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Build 168909 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Mods and access

^oOxide Plugins are handled by Oxide (uMod) on this server.
^zModded Plugins or settings alter the game on this modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.