Statistical profileOnline
Develop\Test
46.174.49.209:28015 checked 9m ago
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1. Main points
Players now
0/ 100
0% full
7-day average
0
peak 1
Rank
#5,506
top 25%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #5,506 of all ranked servers, the top 25%, on player hours over the last seven days.
- Its current map went up 1d ago.
2. Players
Figure 1: Players on Develop\Test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 25% of all ranked servers, and #347 of the quad servers (top 42%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
1.7 days
between real wipes
On rhythm
25%
of its recent wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 2
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 20:22 UTC1d ago | – | – | running | 1 |
| Sun 25 Oct, 06:26 UTC2d ago | 1 | – | 1.6 days | 1 |
| Mon 5 Oct, 14:17 UTC22d ago | 1 | halved by day 2 | 19.7 days | 0 |
| Sat 3 Oct, 16:29 UTC24d ago | 1 | – | 1.9 days | 0 |
| Fri 2 Oct, 09:19 UTC25d ago | 1 | – | 1.3 days | 0 |
| Thu 1 Oct, 17:59 UTC FW26d ago | 1 | – | 0.6 days | 0 |
| Thu 1 Oct, 03:48 UTC27d ago | 1 | – | 0.6 days | 0 |
| Thu 24 Sep, 17:39 UTC33d ago | 1 | held half | 6.4 days | 0 |
| Thu 17 Sep, 12:04 UTC40d ago | 2 | halved by day 5 | 7.2 days | 1 |
| Wed 16 Sep, 18:54 UTC41d ago | 2 | – | 0.7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Develop\Test
3500 · seed 1573025114
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 3500 |
| Seed | 1573025114 |
8. Server characteristics
Table 3: Characteristics of Develop\Test
What the server publishes and what was recorded
| Address | 46.174.49.209:28015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 26 Oct 2026, 20:22 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [RU] Кубань PVP [Solo/Duo/Trio/Quad] | EU · quad · 6 on average | 1 / 60 |
| Geležinis Miškas | quad · 6 on average | 0 / 99 |
| #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 | EU · quad · biweekly · 5 on average | 0 / 80 |
| LusoTuga Prime | EU | Vanilla | Biweekly | EU · quad · biweekly · 4 on average | 0 / 100 |
| Persona#1 |Для Новичков| х2 | EU · quad · monthly · 3 on average | 1 / 200 |
| Serverul meu Rust | EU · quad · monthly · 3 on average | 1 / 10 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on Develop\Test?
Develop\Test wipes without a fixed interval, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. 32 hours have passed since this world was made.
On Develop\Test, what happens on wipe day?
An average of 1 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. In the other cases, half the peak was lost by day 2.
About the server
How reliable is Develop\Test, and is it online now?
Develop\Test is online at the time of this release. About 5 minutes ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. The first sighting of it by Rust Census was on 13 September 2026.
How well does Develop\Test perform?
Over the last 48 hours, server fps averaged 58; the lowest reading was 1. The world carried up to 116,576 entities, including buildings, deployables and all else. Up to 3,504 MB of memory was used. Players feel low fps and a rising entity count as lag.
Which location does Develop\Test run from?
No region is given by Develop\Test. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 46.174.49.209:28015 is its address.
Which Rust version is Develop\Test running?
The version in use on Develop\Test is Rust network protocol 2635 and build 168909 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What are the current player figures for Develop\Test?
At counting time Develop\Test recorded 0 players across 100 slots. This release records a seven-day average of 0 players and a peak of 1. An average of 1 players was recorded at 17:00 UTC, the busiest hour of the last 48.
In the rankings of Rust servers, where is Develop\Test placed?
For seven-day player hours, Develop\Test is ranked #5,506, placing it in the top 25% of all ranked servers. Within quad servers this release ranks it #347.
Tags, lists
On Rust Census, which lists and filters carry Develop\Test?
These Rust Census lists include Develop\Test: Modded Rust servers, counted. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.
What is meant by each tag shown on Develop\Test?
These are the tags Develop\Test publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): Slots: 100; ts4 (Group limit): No team may hold more than 4; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server. At the top of this page you will find the tags for current players, queue and world creation time.
Map and rules
Which map has been recorded for Develop\Test?
Develop\Test runs a procedural map of size 3,500 with seed 1573025114, generated by the game. Because one size and seed give one map, RustMaps can display it from this page.
On Develop\Test, what rules and settings are in force?
No gather rate is given in the name of Develop\Test. For groups (quad), the maximum is 4 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. The server runs VAC, Valve's anti-cheat.
Connecting
How can you connect to Develop\Test?
You can open the console in Rust with F1 and enter client.connect 46.174.49.209:28015; or press Launch Rust and join on this page, and you are connected through Steam. The website recorded for it is https://rust.basew.online.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players Slots: 100. |
ts4 | Group limit No team may hold more than 4. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.