Statistical profileOnline
sch
46.163.129.33:28015 checked 11m ago
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1. Main points
Players now
0/ 500
0% full
7-day average
0
peak 1
Rank
#11,531
top 52%
Last wipe
9d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it, 0% of its 500 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #11,531 of all ranked servers, the top 52%, on player hours over the last seven days.
- Its current map went up 9d ago.
2. Players
Figure 1: Players on sch
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
20 days
between real wipes
On rhythm
100%
of its recent wipes
Wipe-day peak
0
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 14:15 UTC9d ago | 0 | – | running | 0 |
| Thu 1 Oct, 18:54 UTC FW27d ago | 1 | held half | 17.8 days | 0 |
| Wed 9 Sep, 13:36 UTC49d ago | – | – | 22.2 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of sch
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of sch
What the server publishes and what was recorded
| Address | 46.163.129.33:28015 |
|---|---|
| Region | – |
| Max players | 500 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 19 Oct 2026, 14:15 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 522 on average | 355 / 400 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 327 / 350 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 35 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 33 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 50 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 246 on average | 171 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on sch?
sch wipes without a fixed interval, so no next wipe can be predicted. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 9 days 19 hours ago.
How is wipe day run on sch?
The average busiest point of its recent wipes drew 0 players. The peak of the latest wipe's crowd came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Server details
Is sch up, and how well has it held up?
This release records sch as online. 167 of 168 hours on across the last 7 full days gives an uptime of 99%. First recorded by Rust Census on 13 September 2026.
Which location does sch run from?
A region is not published by sch. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 46.163.129.33:28015 is its address.
Which Rust version is sch running?
Rust network protocol 2635 and build 168909 on Linux is the version sch runs. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What are the current player figures for sch?
At counting time sch recorded 0 players across 500 slots. This release records a seven-day average of 0 players and a peak of 1.
What position does sch hold in the server rankings?
For seven-day player hours, sch is ranked #11,531, placing it in the top 52% of all ranked servers.
Lists and tags
On Rust Census, which lists and filters carry sch?
The Rust Census lists that sch fits are: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on sch carry?
Read by the game's server browser, sch publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp500 (Max players): Slots: 500; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map has been recorded for sch?
A procedural map runs on sch, generated by the game.
On sch, what rules and settings are in force?
No gather rate is recorded for sch in its name. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. VAC, Valve's anti-cheat, is enabled.
How to join
How can you connect to sch?
You can open the console in Rust with F1 and enter client.connect 46.163.129.33:28015; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp500,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp500 | Max players Slots: 500. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.