Statistical profileOffline
LocalServer
46.150.82.141:28015 checked 11h ago
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1. Main points
Players now
1/ 100
1% full
7-day average
1
peak 1
Rank
#5,833
top 26%
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 1 players on it, 1% of its 100 slots.
- Over the last seven days it averaged 1 players, with a peak of 1.
- It ranks #5,833 of all ranked servers, the top 26%, on player hours over the last seven days.
- Its current map went up 3d ago.
2. Players
Figure 1: Players on LocalServer
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
7.3 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
100%
of its cycles kept half the crowd
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 14:33 UTC3d ago | 1 | – | running | 1 |
| Sat 17 Oct, 06:16 UTC11d ago | 1 | held half | 7.3 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of LocalServer
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of LocalServer
What the server publishes and what was recorded
| Address | 46.150.82.141:28015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 24 Oct 2026, 14:33 UTC |
| Hostname | – |
| First seen | 16 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 538 on average | 432 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 302 / 325 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 316 on average | 37 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 315 on average | 28 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 275 on average | 159 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 67 / 100 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for LocalServer: what is it?
The rhythm of LocalServer's wipes cannot yet be told: too few are on record. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 3 days 19 hours ago.
What should you expect on wipe day at LocalServer?
An average of 1 players attended at peak across recent wipes. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 100% of cases.
Server details
How reliable is LocalServer, and is it online now?
The latest count records LocalServer as offline, last seen 11 hours ago. Of the 168 hours in the last 7 full days, it was up 30 of them, or 18%. First recorded by Rust Census on 16 September 2026.
In which location is LocalServer based?
No region is given by LocalServer. Rust Census does not look up where the machine stands; it shows where a server says it is. 46.150.82.141:28015 is its address.
Which Rust version is LocalServer running?
Rust network protocol 2635 and build 168909 on Windows is the version LocalServer runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What are the current player figures for LocalServer?
At this release LocalServer is offline, having last been seen 11 hours ago. This release records a seven-day average of 1 players and a peak of 1. An average of 1 players was recorded at 19:00 UTC, the busiest hour of the last 48.
In the rankings of Rust servers, where is LocalServer placed?
The rank for LocalServer is #5,833 on seven-day player hours, in the top 26% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover LocalServer?
Included in these Rust Census lists is LocalServer: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
The tags on LocalServer: what do they indicate?
Read by the game's server browser, LocalServer publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp100 (Max players): Slots: 100; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map is in use on LocalServer?
The game generates the procedural map on LocalServer.
How is LocalServer configured, and what rules does it keep?
No gather rate is given in the name of LocalServer. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
Join details
What is the way to join LocalServer?
Enter client.connect 46.150.82.141:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp100 | Max players Slots: 100. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.