Statistical profileOnline
RUST DEV | PRIVATE | INSECURE
46.101.233.53:28015 checked 10m ago
Connect to this server
1. Main points
Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,344
top 69%
Last wipe
16d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- There were 0 players on it, 0% of its 10 slots.
- It ranks #15,344 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 16d ago.
2. Players
Figure 1: Players on RUST DEV | PRIVATE | INSECURE
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of RUST DEV | PRIVATE | INSECURE
What the server publishes and what was recorded
| Address | 46.101.233.53:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 12 Oct 2026, 13:48 UTC |
| Hostname | – |
| First seen | 12 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 379 / 500 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 223 / 300 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 294 on average | 38 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 293 on average | 31 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 67 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 85 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on RUST DEV | PRIVATE | INSECURE?
Too few wipes of RUST DEV | PRIVATE | INSECURE are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 16 days 9 hours.
Server record
What does the record show for the uptime and current status of RUST DEV | PRIVATE | INSECURE?
This release records RUST DEV | PRIVATE | INSECURE as online. By its own reported uptime, it restarted about 5 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up 168 of them, or 100%. The first sighting of it by Rust Census was on 12 October 2026.
Does RUST DEV | PRIVATE | INSECURE hold a steady frame rate and connection?
Average server fps over the last 48 hours was 221, with a low of 181. Buildings, deployables and everything else in the world took the entity count to 2,914. Memory use reached 938 MB at its peak. Players feel low fps and a rising entity count as lag.
What location has been recorded for RUST DEV | PRIVATE | INSECURE?
No region is published by RUST DEV | PRIVATE | INSECURE. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 46.101.233.53:28015 is its address.
Which Rust version is RUST DEV | PRIVATE | INSECURE running?
This release lists RUST DEV | PRIVATE | INSECURE on Rust network protocol 2634 and build 167584, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
How many players does RUST DEV | PRIVATE | INSECURE carry?
RUST DEV | PRIVATE | INSECURE stands at 0 players from 10 slots in this release. Averaged across seven days, the count is 0 players.
In the rankings of Rust servers, where is RUST DEV | PRIVATE | INSECURE placed?
The rank for RUST DEV | PRIVATE | INSECURE is #15,344 on seven-day player hours, in the top 69% of ranked servers.
Tag details
On Rust Census, which lists and filters carry RUST DEV | PRIVATE | INSECURE?
Included in these Rust Census lists is RUST DEV | PRIVATE | INSECURE: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on RUST DEV | PRIVATE | INSECURE?
gmrust (Game mode): Survival play, in the standard Rust format; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167584 (Build): Game build: 167584; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set are the tags RUST DEV | PRIVATE | INSECURE publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for RUST DEV | PRIVATE | INSECURE?
Size 1,000 and seed 424242: that is the procedural map on RUST DEV | PRIVATE | INSECURE, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page.
How is RUST DEV | PRIVATE | INSECURE configured, and what rules does it keep?
No gather rate is recorded for RUST DEV | PRIVATE | INSECURE in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. It appears under Community in the server browser. Anti-cheat is inactive: VAC, Valve's system, is off.
Connecting
What steps are needed to join RUST DEV | PRIVATE | INSECURE?
Enter client.connect 46.101.233.53:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp10,ptrak,$r?,v2634,gmrust,cs167584,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp10 | Max players Slots: 10. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167584 | Build Game build: 167584. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.