Statistical profileOffline
preauth-linux-validation
46.101.107.66:28015 checked 44d ago
Connect to this server
1. Main points
Players now
0/ 5
0% full
7-day average
0
peak –
Rank
#15,025
no region published
Last wipe
44d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 5 slots.
- It ranks #15,025 of all ranked servers, on player hours over the last seven days.
- Its current map went up 44d ago.
2. Players
Figure 1: Players on preauth-linux-validation
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 14 Sep, 16:34 UTC44d ago | 0 | – | running | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of preauth-linux-validation
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of preauth-linux-validation
What the server publishes and what was recorded
| Address | 46.101.107.66:28015 |
|---|---|
| Region | – |
| Max players | 5 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 14 Sep 2026, 16:34 UTC |
| Hostname | – |
| First seen | 14 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 549 on average | 152 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 116 / 200 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 13 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 284 on average | 23 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 12 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 249 on average | 28 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does preauth-linux-validation wipe, and how often?
With too few wipes of preauth-linux-validation on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 44 days 11 hours ago.
On preauth-linux-validation, what happens on wipe day?
An average of 0 players attended at peak across recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.
About the server
How reliable is preauth-linux-validation, and is it online now?
The latest count records preauth-linux-validation as offline, last seen 44 days 11 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 14 September 2026.
What location has been recorded for preauth-linux-validation?
No region is published by preauth-linux-validation. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 46.101.107.66:28015 is its address.
On which Rust version does preauth-linux-validation operate?
The version in use on preauth-linux-validation is Rust network protocol 2633 and build 163794 on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player counts
What population has been recorded on preauth-linux-validation?
At this release preauth-linux-validation is offline, having last been seen 44 days 11 hours ago.
In the rankings of Rust servers, where is preauth-linux-validation placed?
The rank for preauth-linux-validation is #15,025 on seven-day player hours, in the top – of ranked servers.
Tags, lists
Which Rust Census filters and lists cover preauth-linux-validation?
The Rust Census lists that preauth-linux-validation fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is meant by each tag shown on preauth-linux-validation?
gmrust (Game mode): Survival play, in the standard Rust format; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): To connect, your game version must match protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set are the tags preauth-linux-validation publishes, and the game's server browser reads them. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for preauth-linux-validation?
preauth-linux-validation runs a procedural map, which the game generates.
What settings and rules have been listed for preauth-linux-validation?
No gather rate is recorded for preauth-linux-validation in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Community. Anti-cheat is active: VAC, Valve's system, is on.
How to join
How can you connect to preauth-linux-validation?
Enter client.connect 46.101.107.66:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp5,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp5 | Max players The server holds 5 slots. |
ts8 | Group limit This is the game default: 8 to a team. |
v2633 | Protocol To connect, your game version must match protocol 2633. |
cs163794 | Build Game build: 163794. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.