Statistical profileOffline
Procedural Map
45.79.165.151:28015 checked 10d ago
Connect to this server
1. Main points
Players now
0/ 500
0% full
7-day average
0
peak –
Rank
#15,316
top 70%
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 500 slots.
- It ranks #15,316 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 11d ago.
2. Players
Figure 1: Players on Procedural Map
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Procedural Map
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Procedural Map
What the server publishes and what was recorded
| Address | 45.79.165.151:28015 |
|---|---|
| Region | – |
| Max players | 500 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 17 Oct 2026, 05:52 UTC |
| Hostname | – |
| First seen | 18 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 538 on average | 492 / 475 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 289 / 225 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 316 on average | 32 / 250 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 315 on average | 35 / 250 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 275 on average | 152 / 200 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 58 / 100 |
10. Quick answers
From the figures on this page.
Wipe details
When does Procedural Map wipe, and how often?
The rhythm of Procedural Map's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. This world was generated 11 days 3 hours ago.
Server details
What does the record show for the uptime and current status of Procedural Map?
Procedural Map is offline at the time of this release; it was last seen 10 days 2 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. First recorded by Rust Census on 18 October 2026.
In which location is Procedural Map based?
A region is not published by Procedural Map. Rust Census does not look up where the machine stands; it shows where a server says it is. 45.79.165.151:28015 is its address.
On which Rust version does Procedural Map operate?
Rust network protocol 2635 and build 168330 on Windows is the version Procedural Map runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does Procedural Map carry?
At this release Procedural Map is offline, having last been seen 10 days 2 hours ago.
How does Procedural Map compare with other servers in the rankings?
For seven-day player hours, Procedural Map is ranked #15,316, placing it in the top 70% of all ranked servers.
Tags, lists
Which Rust Census filters and lists cover Procedural Map?
These Rust Census lists include Procedural Map: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is meant by each tag shown on Procedural Map?
These are the tags Procedural Map publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168330 (Build): Build 168330 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): This server carries no region code. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Rules, map
Which map has been recorded for Procedural Map?
A procedural map runs on Procedural Map, generated by the game.
How is Procedural Map configured, and what rules does it keep?
No gather rate is recorded for Procedural Map in its name. The group cap stands at 8 players, the default for the game. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. Anti-cheat is active: VAC, Valve's system, is on.
Join details
What steps are needed to join Procedural Map?
Enter client.connect 45.79.165.151:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp500,ptrak,$r?,v2635,gmrust,cs168330,ts8
Game
gmrust | Game mode The game mode is standard survival as Rust runs it. |
|---|---|
mp500 | Max players The server holds 500 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol Protocol 2635 is required; a different version cannot join. |
cs168330 | Build Build 168330 is installed. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code This server carries no region code. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.