Statistical profileOffline
test
45.45.239.214:27115 checked 10d ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,285
top 69%
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
- It ranks #15,285 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 10d ago.
2. Players
Figure 1: Players on test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
1.2 days
between real wipes
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 23:57 UTC10d ago | 0 | – | running | 0 |
| Sat 17 Oct, 19:32 UTC11d ago | 1 | – | 1.2 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of test
What the server publishes and what was recorded
| Address | 45.45.239.214:27115 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 18 Oct 2026, 23:57 UTC |
| Hostname | – |
| First seen | 12 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| MINICOPTER / HELICOPTER TRAINING | groups of 8+ · 5 on average | 2 / 100 |
| PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP | NA · groups of 8+ · 5 on average | 4 / 10 |
| ・RUST KILL・XXX|KILL $ CASH|FARM|SHOP|TP|HOME|KITS|PVPVEX10X | groups of 10+ · weekly · 5 on average | 4 / 100 |
| [EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 | EU · no group limit · 4 on average | 2 / 100 |
| PVP Arena | Aimtrain | groups of 8+ · 2 on average | 0 / 40 |
| [US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 | NA · no group limit · 2 on average | 2 / 100 |
10. Quick answers
From the figures on this page.
Wipe details
When does test wipe, and how often?
With too few wipes of test on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 10 days 5 hours.
How is wipe day run on test?
An average of 0 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 1 hours after it began.
Server details
What does the record show for the uptime and current status of test?
The latest count records test as offline, last seen 10 days 3 hours ago. 0 of 168 hours on across the last 7 full days gives an uptime of 0%. It was first seen by Rust Census on 12 October 2026.
Which location does test run from?
No region is given by test. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 45.45.239.214:27115 is its address.
Which Rust version is test running?
Rust network protocol 2634 and build 167781 on Linux is the version test runs. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does test carry?
The last count for test was 10 days 3 hours ago; it is offline at present.
In the rankings of Rust servers, where is test placed?
For seven-day player hours, test is ranked #15,285, placing it in the top 69% of all ranked servers.
Tags, lists
On Rust Census, which lists and filters carry test?
Included in these Rust Census lists is test: Modded Rust servers, counted and Aim training servers, counted. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on test carry?
These are the tags test publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build 167781 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^v (Vanilla): This is the unmodified game: rates, kits and rules as Facepunch ships them; ^d (Combat training): Practice your aim and PvP here; the loot is handed to you; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, is installed. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for test?
The procedural map on test is generated by the game, measures 6,000 and carries seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. Recorded under map name: Custom Map.
How is test configured, and what rules does it keep?
The name of test carries no gather rate. The group cap stands at 8 players, the default for the game. combat training is the game mode recorded, aim and PvP practice, loot handed out. Modded is its section in the server browser, because plugins or settings change the game. The plugin count is Carbon. Its own label is vanilla: this is the unmodified game: rates, kits and rules as Facepunch ships them. Anti-cheat is active: VAC, Valve's system, is on.
How to join
What steps are needed to join test?
Enter client.connect 45.45.239.214:27115 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. This release lists its website as https://rustlands.net.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2634,^z,^y,^v,^d,gmvanilla,cs167781,ts8
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp100 | Max players 100 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167781 | Build Build 167781 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Difficulty
^v | Vanilla This is the unmodified game: rates, kits and rules as Facepunch ships them. |
|---|
Gameplay
^d | Combat training Practice your aim and PvP here; the loot is handed to you. |
|---|
Mods and access
^z | Modded Modded: the game is changed by plugins or settings. |
|---|---|
^y | Carbon Carbon, a plugin framework, is installed. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.