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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 74,934 players on 11,814 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

TemplarGaming - Experimental

EU 45.151.44.6:28094 checked 1d ago

weekly wipes moddedoxide
Release date
Next release
In five minutes (05:05 UTC)
Source
Live server queries
Server address
45.151.44.6:28094
First recorded
16 September 2026

Connect to this server

Launch Rust and join Website

1. Main points

Players now

0/ 200

0% full

7-day average

0

peak 1

Rank

#9,505

top 43% · #2220 in EU

Last wipe

23d ago

weekly schedule

Next wipe

4d 6h

Sun 1 Nov, 04:36 UTC

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 200 slots.
  • Over the last seven days it averaged 0 players, with a peak of 1.
  • It ranks #9,505 of all ranked servers, the top 43%, and #2220 in EU, on player hours over the last seven days.
  • Its current map went up 23d ago; the next wipe is expected Sunday 1 November, 04:36 UTC, its weekly schedule tag.

2. Players

Figure 1: Players on TemplarGaming - Experimental

Players now and over time, UTC

AveragePeak
0123422:0023:0001:0002:0004:0005:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

02040608022:0023:0001:0002:0004:0005:00

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct10 Oct20 Oct27 Oct

Top 43% of all ranked servers, top 76% in EU. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternfrom its schedule tag

Next wipe Sunday 1 November, 04:36 UTC, in 4d 6h. Its weekly schedule tag · low confidence

Usual gap

5.6 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

100%

of its cycles kept half the crowd

Table 1: Coming wipes

Expected from its own rhythm and the force wipe

InDate and timeKind
4d 6hSun 1 Nov, 04:36 UTCOwn schedule
8d 21hThu 5 Nov, 19:00 UTCForce wipe FW
11d 6hSun 8 Nov, 04:36 UTCOwn schedule
18d 6hSun 15 Nov, 04:36 UTCOwn schedule
25d 6hSun 22 Nov, 04:36 UTCOwn schedule
32d 6hSun 29 Nov, 04:36 UTCOwn schedule
36d 21hThu 3 Dec, 19:00 UTCForce wipe FW
39d 6hSun 6 Dec, 04:36 UTCOwn schedule

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sun 4 OctWed 30 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 2: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 04:36 UTC23d ago 1 – running 0
Wed 30 Sep, 22:57 UTC26d ago 1 – 3.2 days 1
Tue 22 Sep, 22:08 UTC34d ago 1 held half 8 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of TemplarGaming - Experimental

3500 · seed 830490419

Map of TemplarGaming - Experimental

Table 3: The world

As the server publishes it

MapWiped 22 Days Ago
Size3500
Seed830490419
Custom mapDownload

8. Server characteristics

Table 4: Characteristics of TemplarGaming - Experimental

What the server publishes and what was recorded

Address45.151.44.6:28094
RegionEU
Max players200
Group limit6 max
Wipe scheduleweekly
Last wipe4 Oct 2026, 04:36 UTC
Hostnameeuexperimental.templargaming.net
First seen16 Sep 2026

9. Operator

Hostnametemplargaming.net

12 servers publish a templargaming.net hostname; the busiest are listed.

10. Similar servers

Table 6: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10EU · groups of 5 · weekly · 75 on average44 / 250
РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10EU · groups of 5 · weekly · 1 on average0 / 200
Rusty Moose |EU Mini|EU · groups of 5 · weekly · 75 on average41 / 150
[EU/DE] Die Germanen Beginner Friendly | LowUpkeep | Max 5EU · groups of 5 · weekly · 1 on average3 / 200
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad/Max5| JUST WIPEDEU · groups of 5 · 2x · weekly · 132 on average42 / 200
SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10EU · groups of 5 · 52 on average54 / 150

11. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on TemplarGaming - Experimental?

Too few wipes of TemplarGaming - Experimental are recorded to confirm its schedule, so its tag is followed by the prediction. On Sunday 1 November at 04:36 UTC the next wipe is expected. This world was generated 23 days 17 hours ago. Its tags carry a weekly wipe schedule.

How is wipe day run on TemplarGaming - Experimental?

An average of 1 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 0 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Server details

What does the record show for the uptime and current status of TemplarGaming - Experimental?

TemplarGaming - Experimental is offline at the time of this release; it was last seen 40 hours ago. By its own reported uptime, it restarted about 6 hours ago. A total of 16 of 168 hours were up over 7 full days, which is 10% of the time. First recorded by Rust Census on 16 September 2026.

What does the performance record of TemplarGaming - Experimental show?

Average server fps over the last 48 hours was 60, with a low of 59. Buildings, deployables and everything else in the world took the entity count to 82,005. Up to 2,439 MB of memory was used. Lag, as players feel it, comes from low fps and a climbing entity count.

In which location is TemplarGaming - Experimental based?

Its EU tag is how TemplarGaming - Experimental lists itself in Europe. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 45.151.44.6:28094 is its address.

What version of Rust has been recorded on TemplarGaming - Experimental?

This release lists TemplarGaming - Experimental on Rust network protocol 2635 and build 168909, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player counts

What are the current player figures for TemplarGaming - Experimental?

At this release TemplarGaming - Experimental is offline, having last been seen 40 hours ago. Averaged over seven days: 0 players, with a peak of 1.

How does TemplarGaming - Experimental compare with other servers in the rankings?

This release ranks TemplarGaming - Experimental at #9,505 for seven-day player hours, #2,220 in Europe, inside the top 43% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover TemplarGaming - Experimental?

These Rust Census lists include TemplarGaming - Experimental: EU Rust servers: the regional count and Modded Rust servers, counted. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Which operator runs TemplarGaming - Experimental?

A templargaming.net hostname is published by TemplarGaming - Experimental and by 11 other servers we track, so the same operator most likely runs them.

The tags on TemplarGaming - Experimental: what do they indicate?

These are the tags TemplarGaming - Experimental publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp200 (Max players): The server holds 200 slots; ts6 (Group limit): The limit is 6 players per team; v2635 (Protocol): Protocol 2635 is required; a different version cannot join; cs168909 (Build): Build 168909 is installed; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set; ^w (Weekly): The wipe cycle is weekly; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game on this modded server; EU (Europe): In the server browser it appears under Europe; rustmaps (Custom tag): An owner or a plugin added this tag; it is not one of the standard Rust tags. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Rules, map

Which map has been recorded for TemplarGaming - Experimental?

A custom map of size 3,500 runs on TemplarGaming - Experimental, and its published file is available to download here.

On TemplarGaming - Experimental, what rules and settings are in force?

No gather rate is given in the name of TemplarGaming - Experimental. 6 players is the recorded group limit. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.

Join details

How can you connect to TemplarGaming - Experimental?

Enter client.connect 45.151.44.6:28094 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. The website recorded for it is https://store.templargaming.net.

12. Server tags

What each tag this server publishes means: a glossary.

Published asmp200,ptrak,$r?,v2635,^w,EU,gmrust,cs168909,ts6,^o^z,rustmaps

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp200Max players The server holds 200 slots.
ts6Group limit The limit is 6 players per team.
v2635Protocol Protocol 2635 is required; a different version cannot join.
cs168909Build Build 168909 is installed.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code A region code has not been set.

Wipe schedule

^wWeekly The wipe cycle is weekly.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Plugins or settings alter the game on this modded server.

Region

EUEurope In the server browser it appears under Europe.

Other

rustmapsCustom tag An owner or a plugin added this tag; it is not one of the standard Rust tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.