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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 89,289 players on 11,829 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

LONG WAR Server

45.138.174.22:28912 checked 14d ago

solo vanillamoddedoxide
Release date
Next release
In five minutes (16:30 UTC)
Source
Live server queries
Server address
45.138.174.22:28912
First recorded
18 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

4/ 100

4% full

7-day average

0

peak –

Rank

#8,070

top 37%

Last wipe

14d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • The server is offline; at its last check there were 4 players on it, 4% of its 100 slots.
  • It ranks #8,070 of all ranked servers, the top 37%, on player hours over the last seven days.
  • Its current map went up 14d ago.

2. Players

Figure 1: Players on LONG WAR Server

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Top 37% of all ranked servers, and #176 of the solo servers (top 84%). Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

12.5 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

14

players, last three wipes

Crowd held

0%

else halves by day 2

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Wed 14 OctTue 13 OctSat 19 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 17, 2 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 12:17 UTC14d ago 17 – running 0
Tue 13 Oct, 07:27 UTC15d ago 17 – 1.2 days 0
Sat 19 Sep, 09:53 UTC39d ago 7 halved by day 2 23.9 days 1

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of LONG WAR Server

3500 · seed 2222

Map of LONG WAR Server

Table 2: The world

As the server publishes it

MapProcedural Map
Size3500
Seed2222
Open on RustMaps

8. Server characteristics

Table 3: Characteristics of LONG WAR Server

What the server publishes and what was recorded

Address45.138.174.22:28912
Region–
Max players100
Group limitsolo
Wipe schedule–
Last wipe14 Oct 2026, 12:36 UTC
Hostname–
First seen18 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
SOLO ONLY | FULL WIPE 22.10 | UA | EU | ПАЛЯНИЦЯ | UKREU · solo · weekly · 15 on average7 / 100
【疾风】5倍|单人|独狼|10.23新档|新手|快速入门EA · solo · weekly · 13 on average28 / 100
[LATAM] Estrella Solitaria SOLO ONLY | 26/10 WipeSA · solo · weekly · 7 on average11 / 100
[GUA] MODDED 2Х | SOLO | EU | MAP WIPE 27.10EU · solo · weekly · 5 on average14 / 200
404 RUST SOLO | ВС | ДЛЯ НОВИЧКОВ 25.10EU · solo · monthly · 5 on average4 / 400
LagCity RP [GER] by PoTEU · solo · 4 on average8 / 99

10. Quick answers

From the figures on this page.

Wipe details

On what schedule are wipes carried out on LONG WAR Server?

Wipes on LONG WAR Server fall at irregular times, leaving no next date to predict. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 14 days 6 hours.

What should you expect on wipe day at LONG WAR Server?

The average busiest point of its recent wipes drew 14 players. 2 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If not, it dropped below half by day 2.

Server record

What does the record show for the uptime and current status of LONG WAR Server?

The latest count records LONG WAR Server as offline, last seen 14 days 2 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 18 September 2026.

Which location does LONG WAR Server run from?

No region is given by LONG WAR Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 45.138.174.22:28912 it is addressed.

Which Rust version is LONG WAR Server running?

Rust network protocol 2634 and build 167781 on Linux is the version LONG WAR Server runs. The same protocol is required for your game to join, and Steam updates it for you.

Player figures

What population has been recorded on LONG WAR Server?

LONG WAR Server is offline at present; its last recording was 14 days 2 hours ago.

In the rankings of Rust servers, where is LONG WAR Server placed?

The rank for LONG WAR Server is #8,070 on seven-day player hours, in the top 37% of ranked servers. The server stands at #176 among solo servers.

Lists and tags

On Rust Census, which lists and filters carry LONG WAR Server?

These Rust Census lists include LONG WAR Server: Modded Rust servers, counted and Solo Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Solo.

The tags on LONG WAR Server: what do they indicate?

Read by the game's server browser, LONG WAR Server publishes these tags: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Slots: 100; ts1 (Group limit): The limit is 1 players per team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): Game build: 167781; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.

Rules, map

Which map has been recorded for LONG WAR Server?

The procedural map on LONG WAR Server is generated by the game, measures 3,500 and carries seed 2222. The same size and seed produce the same map; RustMaps shows it from this page.

What settings and rules have been listed for LONG WAR Server?

The name of LONG WAR Server carries no gather rate. Teams are not permitted: solo play only. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. Vanilla is its own description: rates, kits and rules are unchanged from the Facepunch release. Anti-cheat is active: VAC, Valve's system, is on.

Join details

How can you connect to LONG WAR Server?

Enter client.connect 45.138.174.22:28912 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp100,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts1,^o^z

Game

gmvanillaGame mode This is vanilla survival.
mp100Max players Slots: 100.
ts1Group limit The limit is 1 players per team.
v2634Protocol Protocol 2634 is required; a different version cannot join.
cs167781Build Game build: 167781.
ptrakNetworking Networking is handled by RakNet, which the game uses by default.
$r?Region code No region code is set.

Difficulty

^vVanilla Rates, kits and rules are unchanged from the Facepunch release.

Mods and access

^oOxide The plugin framework in use is Oxide (uMod).
^zModded Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.