Statistical profileOffline
LONG WAR Server
45.138.174.22:28912 checked 14d ago
Connect to this server
1. Main points
Players now
4/ 100
4% full
7-day average
0
peak –
Rank
#8,070
top 37%
Last wipe
14d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- The server is offline; at its last check there were 4 players on it, 4% of its 100 slots.
- It ranks #8,070 of all ranked servers, the top 37%, on player hours over the last seven days.
- Its current map went up 14d ago.
2. Players
Figure 1: Players on LONG WAR Server
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 37% of all ranked servers, and #176 of the solo servers (top 84%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
12.5 days
between real wipes
On rhythm
0%
of its recent wipes
Wipe-day peak
14
players, last three wipes
Crowd held
0%
else halves by day 2
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 17, 2 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 12:17 UTC14d ago | 17 | – | running | 0 |
| Tue 13 Oct, 07:27 UTC15d ago | 17 | – | 1.2 days | 0 |
| Sat 19 Sep, 09:53 UTC39d ago | 7 | halved by day 2 | 23.9 days | 1 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of LONG WAR Server
What the server publishes and what was recorded
| Address | 45.138.174.22:28912 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | solo |
| Wipe schedule | – |
| Last wipe | 14 Oct 2026, 12:36 UTC |
| Hostname | – |
| First seen | 18 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| SOLO ONLY | FULL WIPE 22.10 | UA | EU | ПАЛЯНИЦЯ | UKR | EU · solo · weekly · 15 on average | 7 / 100 |
| 【疾风】5倍|单人|独狼|10.23新档|新手|快速入门 | EA · solo · weekly · 13 on average | 28 / 100 |
| [LATAM] Estrella Solitaria SOLO ONLY | 26/10 Wipe | SA · solo · weekly · 7 on average | 11 / 100 |
| [GUA] MODDED 2Х | SOLO | EU | MAP WIPE 27.10 | EU · solo · weekly · 5 on average | 14 / 200 |
| 404 RUST SOLO | ВС | ДЛЯ НОВИЧКОВ 25.10 | EU · solo · monthly · 5 on average | 4 / 400 |
| LagCity RP [GER] by PoT | EU · solo · 4 on average | 8 / 99 |
10. Quick answers
From the figures on this page.
Wipe details
On what schedule are wipes carried out on LONG WAR Server?
Wipes on LONG WAR Server fall at irregular times, leaving no next date to predict. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 14 days 6 hours.
What should you expect on wipe day at LONG WAR Server?
The average busiest point of its recent wipes drew 14 players. 2 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If not, it dropped below half by day 2.
Server record
What does the record show for the uptime and current status of LONG WAR Server?
The latest count records LONG WAR Server as offline, last seen 14 days 2 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 18 September 2026.
Which location does LONG WAR Server run from?
No region is given by LONG WAR Server. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 45.138.174.22:28912 it is addressed.
Which Rust version is LONG WAR Server running?
Rust network protocol 2634 and build 167781 on Linux is the version LONG WAR Server runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What population has been recorded on LONG WAR Server?
LONG WAR Server is offline at present; its last recording was 14 days 2 hours ago.
In the rankings of Rust servers, where is LONG WAR Server placed?
The rank for LONG WAR Server is #8,070 on seven-day player hours, in the top 37% of ranked servers. The server stands at #176 among solo servers.
Lists and tags
On Rust Census, which lists and filters carry LONG WAR Server?
These Rust Census lists include LONG WAR Server: Modded Rust servers, counted and Solo Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Solo.
The tags on LONG WAR Server: what do they indicate?
Read by the game's server browser, LONG WAR Server publishes these tags: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Slots: 100; ts1 (Group limit): The limit is 1 players per team; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167781 (Build): Game build: 167781; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): No region code is set; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for LONG WAR Server?
The procedural map on LONG WAR Server is generated by the game, measures 3,500 and carries seed 2222. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for LONG WAR Server?
The name of LONG WAR Server carries no gather rate. Teams are not permitted: solo play only. It runs survival, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it under Modded. The plugin count is Oxide. Vanilla is its own description: rates, kits and rules are unchanged from the Facepunch release. Anti-cheat is active: VAC, Valve's system, is on.
Join details
How can you connect to LONG WAR Server?
Enter client.connect 45.138.174.22:28912 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts1,^o^z
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp100 | Max players Slots: 100. |
ts1 | Group limit The limit is 1 players per team. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167781 | Build Game build: 167781. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code No region code is set. |
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.