Statistical profileOffline
[RU] Rucepunch 2
45.138.174.22:28352 checked 1d ago
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1. Main points
Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,335
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 100 slots.
- It ranks #15,335 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 27d ago.
2. Players
Figure 1: Players on [RU] Rucepunch 2
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
4.5 days
between real wipes
Wipe-day peak
1
players, last three wipes
Crowd held
0%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:16 UTC FW27d ago | 0 | – | running | 0 |
| Sun 27 Sep, 07:31 UTC32d ago | 2 | halved by day 1 | 4.5 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of [RU] Rucepunch 2
4500 · seed 948261318
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4500 |
| Seed | 948261318 |
8. Server characteristics
Table 3: Characteristics of [RU] Rucepunch 2
What the server publishes and what was recorded
| Address | 45.138.174.22:28352 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 19:16 UTC |
| Hostname | – |
| First seen | 27 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 522 on average | 116 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 308 / 325 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 21 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 24 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 50 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 246 on average | 141 / 200 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on [RU] Rucepunch 2?
Too few wipes of [RU] Rucepunch 2 are on record to establish its rhythm. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 27 days 14 hours ago.
How is wipe day run on [RU] Rucepunch 2?
Recent wipes drew an average peak of 1 players. On the latest wipe, 0 hours passed before the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe in 0% of cases. The fall below half came by day 1 in those cases where it did not hold.
Server details
How reliable is [RU] Rucepunch 2, and is it online now?
[RU] Rucepunch 2 is offline at the time of this release; it was last seen 35 hours ago. By its own reported uptime, it restarted about 6 days 23 hours ago. 143 of 168 hours on across the last 7 full days gives an uptime of 85%. It was first seen by Rust Census on 27 September 2026.
What does the performance record of [RU] Rucepunch 2 show?
The figures for the last 48 hours give an average of 44 server fps and a minimum of 15. The world carried up to 117,437 entities, including buildings, deployables and all else. The peak memory use recorded was 4,822 MB. What players experience as lag is low fps combined with a climbing entity count.
Which location does [RU] Rucepunch 2 run from?
Its name points to Europe, though [RU] Rucepunch 2 publishes no region tag. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 45.138.174.22:28352 it is addressed.
On which Rust version does [RU] Rucepunch 2 operate?
The version in use on [RU] Rucepunch 2 is Rust network protocol 2634 and build 167781 on Linux. The same protocol is required for your game to join, and Steam updates it for you.
Player counts
What population has been recorded on [RU] Rucepunch 2?
[RU] Rucepunch 2 is offline at present; its last recording was 35 hours ago. The seven-day average for this server is 0 players.
In the rankings of Rust servers, where is [RU] Rucepunch 2 placed?
The rank for [RU] Rucepunch 2 is #15,335 on seven-day player hours, in the top 69% of ranked servers.
Tags, lists
Where does [RU] Rucepunch 2 appear among the Rust Census lists and filters?
The Rust Census lists that [RU] Rucepunch 2 fits are: EU Rust servers: the regional count, Community servers and Vanilla Rust servers. Under these filters it comes up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
The tags on [RU] Rucepunch 2: what do they indicate?
gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): 8 per team, which is the game's default limit; v2634 (Protocol): To connect, your game version must match protocol 2634; cs167781 (Build): Build 167781 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^v (Vanilla): Rates, kits and rules are unchanged from the Facepunch release are the tags [RU] Rucepunch 2 publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
What map is listed for [RU] Rucepunch 2?
[RU] Rucepunch 2 runs a procedural map of size 4,500 with seed 948261318, generated by the game. The same size and seed produce the same map; RustMaps shows it from this page.
What settings and rules have been listed for [RU] Rucepunch 2?
No gather rate is given in the name of [RU] Rucepunch 2. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. Its own label is vanilla: rates, kits and rules are unchanged from the Facepunch release. Anti-cheat is active: VAC, Valve's system, is on.
Connecting
What is the way to join [RU] Rucepunch 2?
Enter client.connect 45.138.174.22:28352 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts8
Game
gmvanilla | Game mode The mode is vanilla survival. |
|---|---|
mp100 | Max players The server holds 100 slots. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2634 | Protocol To connect, your game version must match protocol 2634. |
cs167781 | Build Build 167781 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Difficulty
^v | Vanilla Rates, kits and rules are unchanged from the Facepunch release. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.