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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 59,961 players on 11,689 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Dev Testing Server - Unsecure

45.129.156.2:28015 checked 1d ago

Release date
Next release
In five minutes (19:00 UTC)
Source
Live server queries
Server address
45.129.156.2:28015
First recorded
20 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

1/ 10

10% full

7-day average

1

peak 1

Rank

#5,759

top 26%

Last wipe

3d ago

no schedule published

Next wipe

–

no rhythm it keeps

Main points

  • The server is offline; at its last check there were 1 players on it, 10% of its 10 slots.
  • Over the last seven days it averaged 1 players, with a peak of 1.
  • It ranks #5,759 of all ranked servers, the top 26%, on player hours over the last seven days.
  • Its current map went up 3d ago.

2. Players

Figure 1: Players on Dev Testing Server - Unsecure

Players now and over time, UTC

AveragePeak
00.250.50.75115:0018:00

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Patternno rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap

9.4 days

between real wipes

On rhythm

0%

of its recent wipes

Wipe-day peak

1

players, last three wipes

Crowd held

67%

else halves by day 9

Figure 4: The first 48 hours of its last wipes

Players each hour, from the hour of the wipe

Sat 24 OctFri 23 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Source: Live server queries, Rust Census

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 12:40 UTC3d ago 1 – running 1
Fri 23 Oct, 13:08 UTC4d ago 1 – 1 days 1
Sun 11 Oct, 13:35 UTC16d ago 1 held half 12 days 1
Sun 4 Oct, 12:37 UTC23d ago 1 held half 7 days 0
Tue 22 Sep, 19:01 UTC35d ago 1 halved by day 9 11.7 days 0

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 5: Map of Dev Testing Server - Unsecure

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Dev Testing Server - Unsecure

What the server publishes and what was recorded

Address45.129.156.2:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe24 Oct 2026, 15:29 UTC
Hostname–
First seen20 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 540 on average600 / 575
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average376 / 400
Rustoria.co - EU MainEU · groups of 16+ · weekly · 312 on average37 / 250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 311 on average47 / 250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 272 on average159 / 200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average84 / 100

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on Dev Testing Server - Unsecure?

Wipes on Dev Testing Server - Unsecure fall at irregular times, leaving no next date to predict. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 3 days 19 hours ago.

What should you expect on wipe day at Dev Testing Server - Unsecure?

Recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 67% of recent wipes. In the other cases, half the peak was lost by day 9.

Server details

How reliable is Dev Testing Server - Unsecure, and is it online now?

Dev Testing Server - Unsecure is offline at the time of this release; it was last seen 39 hours ago. 38 of 168 hours on across the last 7 full days gives an uptime of 23%. It was first seen by Rust Census on 20 September 2026.

In which location is Dev Testing Server - Unsecure based?

No region is published by Dev Testing Server - Unsecure. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 45.129.156.2:28015 it is addressed.

On which Rust version does Dev Testing Server - Unsecure operate?

The version in use on Dev Testing Server - Unsecure is Rust network protocol 2635 and build 168909 on Windows. The same protocol is required for your game to join, and Steam updates it for you.

Population

How many players does Dev Testing Server - Unsecure carry?

Dev Testing Server - Unsecure is offline at present; its last recording was 39 hours ago. This release records a seven-day average of 1 players and a peak of 1. An average of 1 players was recorded at 15:00 UTC, the busiest hour of the last 48.

What position does Dev Testing Server - Unsecure hold in the server rankings?

For seven-day player hours, Dev Testing Server - Unsecure is ranked #5,759, placing it in the top 26% of all ranked servers.

Tags, lists

On Rust Census, which lists and filters carry Dev Testing Server - Unsecure?

The Rust Census lists that Dev Testing Server - Unsecure fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on Dev Testing Server - Unsecure carry?

Read by the game's server browser, Dev Testing Server - Unsecure publishes these tags: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

What map is listed for Dev Testing Server - Unsecure?

The game generates the procedural map on Dev Testing Server - Unsecure.

On Dev Testing Server - Unsecure, what rules and settings are in force?

No gather rate is given in the name of Dev Testing Server - Unsecure. The default applies: groups are capped at 8 players. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. Community is its section in the server browser. The server does not run VAC, Valve's anti-cheat.

Connecting

What steps are needed to join Dev Testing Server - Unsecure?

Enter client.connect 45.129.156.2:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp10Max players Slots: 10.
ts8Group limit 8 per team, which is the game's default limit.
v2635Protocol To connect, your game version must match protocol 2635.
cs168909Build Build 168909 is installed.
ptrakNetworking The network layer is RakNet, the game's standard.
$r?Region code This server carries no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.