Statistical profileOnline
testreality2
45.11.95.88:11000 checked 7m ago
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1. Main points
Players now
0/ 5
0% full
7-day average
0
peak 1
Rank
#7,335
top 33%
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 5 slots.
- Over the last seven days it averaged 0 players, with a peak of 1.
- It ranks #7,335 of all ranked servers, the top 33%, on player hours over the last seven days.
- Its current map went up 3d ago.
2. Players
Figure 1: Players on testreality2
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 33% of all ranked servers, and #174 of the solo servers (top 78%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
16 days
between real wipes
Wipe-day peak
0
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 13:10 UTC3d ago | 1 | – | running | 0 |
| Fri 9 Oct, 13:50 UTC19d ago | 0 | – | 16 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of testreality2
What the server publishes and what was recorded
| Address | 45.11.95.88:11000 |
|---|---|
| Region | – |
| Max players | 5 |
| Group limit | solo |
| Wipe schedule | – |
| Last wipe | 25 Oct 2026, 13:10 UTC |
| Hostname | – |
| First seen | 25 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| SOLO ONLY | FULL WIPE 22.10 | UA | EU | ПАЛЯНИЦЯ | UKR | EU · solo · weekly · 15 on average | 7 / 100 |
| 【疾风】5倍|单人|独狼|10.23新档|新手|快速入门 | EA · solo · weekly · 14 on average | 2 / 100 |
| [LATAM] Estrella Solitaria SOLO ONLY | 26/10 Wipe | SA · solo · weekly · 10 on average | 0 / 100 |
| [GUA] MODDED 2Х | SOLO | EU | MAP WIPE 27.10 | EU · solo · weekly · 5 on average | 9 / 200 |
| 404 RUST SOLO | ВС | ДЛЯ НОВИЧКОВ 25.10 | EU · solo · monthly · 5 on average | 3 / 400 |
| 404 RUST SOLO | ПН | ДЛЯ НОВИЧКОВ 26.10 | EU · solo · monthly · 3 on average | 5 / 400 |
10. Quick answers
From the figures on this page.
Wipe schedule
When does testreality2 wipe, and how often?
With too few wipes of testreality2 on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. This world was generated 3 days 22 hours ago.
On testreality2, what happens on wipe day?
The average busiest point of its recent wipes drew 0 players. 5 hours after the latest wipe, the crowd peaked.
About the server
What does the record show for the uptime and current status of testreality2?
At the latest check, testreality2 was online. About 3 days 12 hours ago is when it last restarted, according to the uptime it reports. Of the 168 hours in the last 7 full days, it was up 82 of them, or 49%. It was first seen by Rust Census on 25 September 2026.
What does the performance record of testreality2 show?
Over the last 48 hours, server fps averaged 237; the lowest reading was 236. Buildings, deployables and everything else in the world took the entity count to 4,460. Memory use reached 1,534 MB at its peak. Lag, as players feel it, comes from low fps and a climbing entity count.
Which location does testreality2 run from?
No region is given by testreality2. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 45.11.95.88:11000 is its address.
Which Rust version is testreality2 running?
This release lists testreality2 on Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for testreality2?
testreality2 stands at 0 players from 5 slots in this release. Averaged over seven days: 0 players, with a peak of 1. The busiest hour in the last 48 hours was 09:00 UTC, with an average of 1 players.
How does testreality2 compare with other servers in the rankings?
The rank for testreality2 is #7,335 on seven-day player hours, in the top 33% of ranked servers. Within solo servers this release ranks it #174.
Tag details
Which Rust Census filters and lists cover testreality2?
Included in these Rust Census lists is testreality2: Modded Rust servers, counted and Solo Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Solo; Last wipe: In the last week.
Which meanings do the tags on testreality2 carry?
These are the tags testreality2 publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp5 (Max players): 5 slots are available; ts1 (Group limit): Team size is capped at 1; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod) on this server; ^z (Modded): Plugins or settings alter the game on this modded server; oxidation (Custom tag): Neither standard nor issued by Facepunch: an owner or plugin applied this tag. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map is in use on testreality2?
Size 1,000 and seed 1337: that is the procedural map on testreality2, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. Recorded under map name: Custom Map.
On testreality2, what rules and settings are in force?
The name of testreality2 carries no gather rate. Teams are not permitted: solo play only. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. The server browser lists it under Modded: plugins or settings alter the game. Oxide plugins are recorded on it. VAC, Valve's anti-cheat, is disabled.
Join details
What is the way to join testreality2?
You can open the console in Rust with F1 and enter client.connect 45.11.95.88:11000; or press Launch Rust and join on this page, and you are connected through Steam.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts1,^o^z,oxidation
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp5 | Max players 5 slots are available. |
ts1 | Group limit Team size is capped at 1. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Mods and access
^o | Oxide Plugins are handled by Oxide (uMod) on this server. |
|---|---|
^z | Modded Plugins or settings alter the game on this modded server. |
Other
oxidation | Custom tag Neither standard nor issued by Facepunch: an owner or plugin applied this tag. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.