Statistical profileOnline
Rust80e
45.11.16.76:7022 checked 8m ago
Connect to this server
1. Main points
Players now
0/ 100
0% full
7-day average
0
peak 3
Rank
#7,036
top 32%
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Main points
- There were 0 players on it, 0% of its 100 slots.
- Over the last seven days it averaged 0 players, with a peak of 3.
- It ranks #7,036 of all ranked servers, the top 32%, on player hours over the last seven days.
- Its current map went up 3d ago.
2. Players
Figure 1: Players on Rust80e
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patterntoo few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Usual gap
0.7 days
between real wipes
Wipe-day peak
1
players, last three wipes
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 05:20 UTC3d ago | 1 | – | running | 1 |
| Sat 24 Oct, 13:13 UTC3d ago | 1 | – | 0.7 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 5: Map of Rust80e
4500 · seed 652579538
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | 4500 |
| Seed | 652579538 |
8. Server characteristics
Table 3: Characteristics of Rust80e
What the server publishes and what was recorded
| Address | 45.11.16.76:7022 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Oct 2026, 05:20 UTC |
| Hostname | – |
| First seen | 24 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 245 on average | 158 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 236 on average | 105 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 99 on average | 67 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 59 on average | 70 / 200 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 53 on average | 28 / 100 |
| Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid | groups of 8+ · biweekly · 52 on average | 22 / 250 |
10. Quick answers
From the figures on this page.
Wipe schedule
This release records the wipe timetable for Rust80e: what is it?
With too few wipes of Rust80e on record, its rhythm remains unclear. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 3 days 1 hours.
On Rust80e, what happens on wipe day?
The average busiest point of its recent wipes drew 1 players. On the latest wipe, 0 hours passed before the crowd peaked.
Server record
Is Rust80e up, and how well has it held up?
This release records Rust80e as online. The uptime it reports puts the last restart at about 2 hours ago. A total of 72 of 72 hours were up over 3 full days, which is 100% of the time. First recorded by Rust Census on 24 October 2026.
What does the performance record of Rust80e show?
The figures for the last 48 hours give an average of 95 server fps and a minimum of 6. Buildings, deployables and everything else in the world took the entity count to 141,343. The peak memory use recorded was 4,841 MB. Players feel low fps and a rising entity count as lag.
What location has been recorded for Rust80e?
No region is given by Rust80e. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 45.11.16.76:7022 is its address.
Which Rust version is Rust80e running?
Rust network protocol 2635 and build 168909 on Linux is the version Rust80e runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for Rust80e?
Rust80e stands at 0 players from 100 slots in this release. This release records a seven-day average of 0 players and a peak of 3. The busiest hour in the last 48 hours was 18:00 UTC, with an average of 2 players.
How does Rust80e compare with other servers in the rankings?
The rank for Rust80e is #7,036 on seven-day player hours, in the top 32% of ranked servers.
Lists and tags
Where does Rust80e appear among the Rust Census lists and filters?
The Rust Census lists that Rust80e fits are: Modded Rust servers, counted and Rust PvE servers, listed. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What is meant by each tag shown on Rust80e?
Read by the game's server browser, Rust80e publishes these tags: gmvanilla (Game mode): Survival play in the vanilla format; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Build 168909 is installed; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^p (PvE): Player-versus-player fighting is off; the world provides the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded: the game is changed by plugins or settings. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for Rust80e?
The procedural map on Rust80e is generated by the game, measures 4,500 and carries seed 652579538. Because one size and seed give one map, RustMaps can display it from this page.
On Rust80e, what rules and settings are in force?
No gather rate is given in the name of Rust80e. 8 players is the group limit, the game's default. It runs pve, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. The plugin count is Oxide. The server runs VAC, Valve's anti-cheat.
How to join
What is the way to join Rust80e?
Enter client.connect 45.11.16.76:7022 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you. This release lists its website as https://rust-80.ru/.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp100,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla | Game mode Survival play in the vanilla format. |
|---|---|
mp100 | Max players 100 slots are available. |
ts8 | Group limit 8 per team, which is the game's default limit. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Build 168909 is installed. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code No region code is set. |
Gameplay
^p | PvE Player-versus-player fighting is off; the world provides the danger. |
|---|
Mods and access
^o | Oxide The plugin framework in use is Oxide (uMod). |
|---|---|
^z | Modded Modded: the game is changed by plugins or settings. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.