Statistical profileOffline
Worldscale private reference
44.244.119.140:29015 checked 2d ago
Connect to this server
1. Main points
Players now
0/ 4
0% full
7-day average
0
peak –
Rank
#15,339
top 69%
Last wipe
2d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 4 slots.
- It ranks #15,339 of all ranked servers, the top 69%, on player hours over the last seven days.
- Its current map went up 2d ago.
2. Players
Figure 1: Players on Worldscale private reference
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Worldscale private reference
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Worldscale private reference
What the server publishes and what was recorded
| Address | 44.244.119.140:29015 |
|---|---|
| Region | – |
| Max players | 4 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 26 Oct 2026, 14:43 UTC |
| Hostname | – |
| First seen | 26 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 531 on average | 226 / 250 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 196 / 225 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 20 / 250 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 280 on average | 17 / 250 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 20 / 100 |
| Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 248 on average | 100 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
When does Worldscale private reference wipe, and how often?
With too few wipes of Worldscale private reference on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 2 days 16 hours.
About the server
What does the record show for the uptime and current status of Worldscale private reference?
Last seen 2 days 6 hours ago, Worldscale private reference is offline in this release. Of the 48 hours in the last 2 full days, it was up 1 of them, or 2%. It was first seen by Rust Census on 26 October 2026.
Which location does Worldscale private reference run from?
A region is not published by Worldscale private reference. Rust Census does not look up where the machine stands; it shows where a server says it is. 44.244.119.140:29015 is its address.
On which Rust version does Worldscale private reference operate?
This release lists Worldscale private reference on Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, but it has to be on the same protocol to join.
Player counts
What are the current player figures for Worldscale private reference?
The last count for Worldscale private reference was 2 days 6 hours ago; it is offline at present. The seven-day average for this server is 0 players.
How does Worldscale private reference compare with other servers in the rankings?
For seven-day player hours, Worldscale private reference is ranked #15,339, placing it in the top 69% of all ranked servers.
Tag details
Which Rust Census filters and lists cover Worldscale private reference?
The Rust Census lists that Worldscale private reference fits are: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on Worldscale private reference carry?
These are the tags Worldscale private reference publishes for the game's server browser to read: gmrust (Game mode): Survival play, in the standard Rust format; mp4 (Max players): 4 slots are available; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To connect, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Map and rules
Which map has been recorded for Worldscale private reference?
The game generates the procedural map on Worldscale private reference.
On Worldscale private reference, what rules and settings are in force?
No gather rate is recorded for Worldscale private reference in its name. 8 players is the group limit, the game's default. It runs survival, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. The server runs VAC, Valve's anti-cheat.
How to join
What steps are needed to join Worldscale private reference?
Enter client.connect 44.244.119.140:29015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp4,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp4 | Max players 4 slots are available. |
ts8 | Group limit This is the game default: 8 to a team. |
v2635 | Protocol To connect, your game version must match protocol 2635. |
cs168909 | Build Game build: 168909. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.