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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 104,326 players on 11,886 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Rust Debug Compatibility Test

42.117.242.54:28025 checked 13d ago

Release date
Next release
In five minutes (17:15 UTC)
Source
Live server queries
Server address
42.117.242.54:28025
First recorded
16 October 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 5

0% full

7-day average

0

peak –

Rank

#15,090

top 70%

Last wipe

13d ago

no schedule published

Next wipe

–

no wipe seen yet

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 5 slots.
  • It ranks #15,090 of all ranked servers, the top 70%, on player hours over the last seven days.
  • Its current map went up 13d ago.

2. Players

Figure 1: Players on Rust Debug Compatibility Test

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Source: Live server queries, Rust Census

5. Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Rust Debug Compatibility Test

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Rust Debug Compatibility Test

What the server publishes and what was recorded

Address42.117.242.54:28025
Region– · au1
Max players5
Group limitnot published
Wipe schedule–
Last wipe16 Oct 2026, 16:40 UTC
Hostname–
First seen16 Oct 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 510 on average303 / 375
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average406 / 475
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average962 / 1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average44 / 100
eulongtest (private perf box)EU · groups of 14+ · monthly · 267 on average480 / 8
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average986 / 1000

10. Quick answers

From the figures on this page.

Wipe records

This release records the wipe timetable for Rust Debug Compatibility Test: what is it?

With too few wipes of Rust Debug Compatibility Test on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 13 days 2 hours ago.

Server details

What does the record show for the uptime and current status of Rust Debug Compatibility Test?

Last seen 13 days 2 hours ago, Rust Debug Compatibility Test is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 16 October 2026.

What location has been recorded for Rust Debug Compatibility Test?

A region is not published by Rust Debug Compatibility Test, and its region code is au1. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 42.117.242.54:28025 it is addressed.

Which Rust version is Rust Debug Compatibility Test running?

This release lists Rust Debug Compatibility Test on Rust network protocol 2573 and build 110006, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.

Player figures

How many players does Rust Debug Compatibility Test carry?

Rust Debug Compatibility Test is offline at present; its last recording was 13 days 2 hours ago.

In the rankings of Rust servers, where is Rust Debug Compatibility Test placed?

The rank for Rust Debug Compatibility Test is #15,090 on seven-day player hours, in the top 70% of ranked servers.

Tags, lists

Which Rust Census filters and lists cover Rust Debug Compatibility Test?

Included in these Rust Census lists is Rust Debug Compatibility Test: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.

Which meanings do the tags on Rust Debug Compatibility Test carry?

gmrust (Game mode): Survival play, in the standard Rust format; mp5 (Max players): 5 slots are available; v2573 (Protocol): Your game must run protocol 2573 to join; cs110006 (Build): Game build: 110006; ptrak (Networking): RakNet is used, the standard network layer of the game; $rau1 (Region code): au1 is the region code this server carries are the tags Rust Debug Compatibility Test publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.

Settings and map

Which map has been recorded for Rust Debug Compatibility Test?

A procedural map runs on Rust Debug Compatibility Test, generated by the game.

On Rust Debug Compatibility Test, what rules and settings are in force?

The name of Rust Debug Compatibility Test carries no gather rate. No group limit is published. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.

Join details

How can you connect to Rust Debug Compatibility Test?

Enter client.connect 42.117.242.54:28025 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp5,ptrak,$rau1,v2573,gmrust,cs110006

Game

gmrustGame mode Survival play, in the standard Rust format.
mp5Max players 5 slots are available.
v2573Protocol Your game must run protocol 2573 to join.
cs110006Build Game build: 110006.
ptrakNetworking RakNet is used, the standard network layer of the game.
$rau1Region code au1 is the region code this server carries.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.