Statistical profileOffline
Rust Debug Compatibility Test
42.117.242.54:28025 checked 13d ago
Connect to this server
1. Main points
Players now
0/ 5
0% full
7-day average
0
peak –
Rank
#15,090
top 70%
Last wipe
13d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 5 slots.
- It ranks #15,090 of all ranked servers, the top 70%, on player hours over the last seven days.
- Its current map went up 13d ago.
2. Players
Figure 1: Players on Rust Debug Compatibility Test
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of Rust Debug Compatibility Test
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of Rust Debug Compatibility Test
What the server publishes and what was recorded
| Address | 42.117.242.54:28025 |
|---|---|
| Region | – · au1 |
| Max players | 5 |
| Group limit | not published |
| Wipe schedule | – |
| Last wipe | 16 Oct 2026, 16:40 UTC |
| Hostname | – |
| First seen | 16 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 510 on average | 303 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 406 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 281 on average | 962 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 44 / 100 |
| eulongtest (private perf box) | EU · groups of 14+ · monthly · 267 on average | 480 / 8 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 986 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
This release records the wipe timetable for Rust Debug Compatibility Test: what is it?
With too few wipes of Rust Debug Compatibility Test on record, its rhythm remains unclear. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. This world was generated 13 days 2 hours ago.
Server details
What does the record show for the uptime and current status of Rust Debug Compatibility Test?
Last seen 13 days 2 hours ago, Rust Debug Compatibility Test is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. The first sighting of it by Rust Census was on 16 October 2026.
What location has been recorded for Rust Debug Compatibility Test?
A region is not published by Rust Debug Compatibility Test, and its region code is au1. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 42.117.242.54:28025 it is addressed.
Which Rust version is Rust Debug Compatibility Test running?
This release lists Rust Debug Compatibility Test on Rust network protocol 2573 and build 110006, running on Windows. Steam updates your game for you, but it has to be on the same protocol to join.
Player figures
How many players does Rust Debug Compatibility Test carry?
Rust Debug Compatibility Test is offline at present; its last recording was 13 days 2 hours ago.
In the rankings of Rust servers, where is Rust Debug Compatibility Test placed?
The rank for Rust Debug Compatibility Test is #15,090 on seven-day player hours, in the top 70% of ranked servers.
Tags, lists
Which Rust Census filters and lists cover Rust Debug Compatibility Test?
Included in these Rust Census lists is Rust Debug Compatibility Test: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.
Which meanings do the tags on Rust Debug Compatibility Test carry?
gmrust (Game mode): Survival play, in the standard Rust format; mp5 (Max players): 5 slots are available; v2573 (Protocol): Your game must run protocol 2573 to join; cs110006 (Build): Game build: 110006; ptrak (Networking): RakNet is used, the standard network layer of the game; $rau1 (Region code): au1 is the region code this server carries are the tags Rust Debug Compatibility Test publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map has been recorded for Rust Debug Compatibility Test?
A procedural map runs on Rust Debug Compatibility Test, generated by the game.
On Rust Debug Compatibility Test, what rules and settings are in force?
The name of Rust Debug Compatibility Test carries no gather rate. No group limit is published. It runs survival, the standard game: gather, build, raid. Combat between players and raiding are both permitted. It appears under Community in the server browser. The server runs VAC, Valve's anti-cheat.
Join details
How can you connect to Rust Debug Compatibility Test?
Enter client.connect 42.117.242.54:28025 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp5,ptrak,$rau1,v2573,gmrust,cs110006
Game
gmrust | Game mode Survival play, in the standard Rust format. |
|---|---|
mp5 | Max players 5 slots are available. |
v2573 | Protocol Your game must run protocol 2573 to join. |
cs110006 | Build Game build: 110006. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$rau1 | Region code au1 is the region code this server carries. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.