Statistical profileOffline
OTCHO
41.109.90.50:28015 checked 20d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,885
top 72%
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,885 of all ranked servers, the top 72%, on player hours over the last seven days.
- Its current map went up 25d ago.
2. Players
Figure 1: Players on OTCHO
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 72% of all ranked servers, and #633 of the quad servers (top 78%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of OTCHO
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of OTCHO
What the server publishes and what was recorded
| Address | 41.109.90.50:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 10:53 UTC |
| Hostname | – |
| First seen | 8 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EA] Softcore 1 | quad · monthly · 67 on average | 9 / 350 |
| [US] Facepunch Softcore 2 | NA · quad · monthly · 59 on average | 49 / 300 |
| Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 34 on average | 23 / 150 |
| Rusty Sporks PvP | softcore / noob friendly | NA · quad · biweekly · 11 on average | 4 / 100 |
| [红牛五倍]10.28日|新档|开荒|激战|爽玩 | EA · quad · weekly · 9 on average | 10 / 200 |
| [红果十倍]10.29日|新档|开荒|激战|爽玩 | EA · quad · weekly · 8 on average | 10 / 200 |
10. Quick answers
From the figures on this page.
Wipe schedule
On what schedule are wipes carried out on OTCHO?
The rhythm of OTCHO's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 25 days 16 hours.
Server record
What does the record show for the uptime and current status of OTCHO?
Last seen 20 days 18 hours ago, OTCHO is offline in this release. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 8 October 2026.
What location has been recorded for OTCHO?
No region is given by OTCHO. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. At 41.109.90.50:28015 it is addressed.
On which Rust version does OTCHO operate?
Rust network protocol 2634 and build 167058 on Linux is the version OTCHO runs. The same protocol is required for your game to join, and Steam updates it for you.
Player figures
What are the current player figures for OTCHO?
At this release OTCHO is offline, having last been seen 20 days 18 hours ago.
How does OTCHO compare with other servers in the rankings?
For seven-day player hours, OTCHO is ranked #15,885, placing it in the top 72% of all ranked servers. Within quad servers this release ranks it #633.
Tag details
On Rust Census, which lists and filters carry OTCHO?
These Rust Census lists include OTCHO: Community servers. Under these filters it comes up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
What is meant by each tag shown on OTCHO?
gmsoftcore (Game mode): An easier ruleset applies: softcore; mp50 (Max players): Slots: 50; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): Your game must run protocol 2634 to join; cs167058 (Build): Game build: 167058; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set are the tags OTCHO publishes, and the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.
Rules, map
Which map is in use on OTCHO?
A procedural map runs on OTCHO, generated by the game.
On OTCHO, what rules and settings are in force?
No gather rate is given in the name of OTCHO. For groups (quad), the maximum is 4 players. softcore is the game mode recorded, Facepunch's easier mode: you keep part of your loot. Raiding and player combat are permitted. The server browser lists it under Community. The server runs VAC, Valve's anti-cheat.
Connecting
What is the way to join OTCHO?
Enter client.connect 41.109.90.50:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,gmsoftcore,cs167058,ts4
Game
gmsoftcore | Game mode An easier ruleset applies: softcore. |
|---|---|
mp50 | Max players Slots: 50. |
ts4 | Group limit Team size is capped at 4. |
v2634 | Protocol Your game must run protocol 2634 to join. |
cs167058 | Build Game build: 167058. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.