Statistical profileOffline
OTCHO
41.109.158.146:28015 checked 22d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,952
top 71%
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,952 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 25d ago.
2. Players
Figure 1: Players on OTCHO
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers, and #647 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of OTCHO
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of OTCHO
What the server publishes and what was recorded
| Address | 41.109.158.146:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 10:53 UTC |
| Hostname | – |
| First seen | 5 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EA] Softcore 1 | quad · monthly · 67 on average | 21 / 350 |
| [US] Facepunch Softcore 2 | NA · quad · monthly · 59 on average | 50 / 300 |
| Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 34 on average | 21 / 150 |
| Rusty Sporks PvP | softcore / noob friendly | NA · quad · biweekly · 11 on average | 4 / 100 |
| [红牛五倍]10.28日|新档|开荒|激战|爽玩 | EA · quad · weekly · 9 on average | 10 / 200 |
| [红果十倍]10.29日|新档|开荒|激战|爽玩 | EA · quad · weekly · 9 on average | 10 / 200 |
10. Quick answers
From the figures on this page.
Wipe details
This release records the wipe timetable for OTCHO: what is it?
The rhythm of OTCHO's wipes cannot yet be told: too few are on record. The monthly force wipe on Thursday 5 November at 19:00 UTC is the next point at which every Rust server wipes. The present world dates from 25 days 17 hours.
About the server
What does the record show for the uptime and current status of OTCHO?
The latest count records OTCHO as offline, last seen 22 days 23 hours ago. A total of 0 of 168 hours were up over 7 full days, which is 0% of the time. The first sighting of it by Rust Census was on 5 October 2026.
What location has been recorded for OTCHO?
No region is published by OTCHO. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 41.109.158.146:28015 it is addressed.
What version of Rust has been recorded on OTCHO?
Rust network protocol 2634 and build 166652 on Linux is the version OTCHO runs. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What population has been recorded on OTCHO?
The last count for OTCHO was 22 days 23 hours ago; it is offline at present.
What position does OTCHO hold in the server rankings?
For seven-day player hours, OTCHO is ranked #15,952, placing it in the top 71% of all ranked servers. The server stands at #647 among quad servers.
Tags, lists
On Rust Census, which lists and filters carry OTCHO?
Included in these Rust Census lists is OTCHO: Community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
Which meanings do the tags on OTCHO carry?
gmsoftcore (Game mode): Softcore is the mode, with its easier ruleset; mp50 (Max players): The server holds 50 slots; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs166652 (Build): Game build: 166652; ptrak (Networking): Networking is handled by RakNet, which the game uses by default; $r? (Region code): A region code has not been set are the tags OTCHO publishes, and the game's server browser reads them. The tags also hold the current player count, the queue and the world's creation time, which appear at the top of this page.
Settings and map
Which map has been recorded for OTCHO?
A procedural map runs on OTCHO, generated by the game.
On OTCHO, what rules and settings are in force?
The name of OTCHO carries no gather rate. 4 players is the cap for a group (quad). It runs softcore, Facepunch's easier mode: you keep part of your loot. Raiding and player combat are permitted. Community is its section in the server browser. VAC, Valve's anti-cheat, is enabled.
Connecting
How can you connect to OTCHO?
Enter client.connect 41.109.158.146:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,gmsoftcore,cs166652,ts4
Game
gmsoftcore | Game mode Softcore is the mode, with its easier ruleset. |
|---|---|
mp50 | Max players The server holds 50 slots. |
ts4 | Group limit Team size is capped at 4. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs166652 | Build Game build: 166652. |
ptrak | Networking Networking is handled by RakNet, which the game uses by default. |
$r? | Region code A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.