Statistical profileOffline
OTCHO
41.108.240.29:28015 checked 17d ago
Connect to this server
1. Main points
Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,611
top 71%
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Main points
- The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
- It ranks #15,611 of all ranked servers, the top 71%, on player hours over the last seven days.
- Its current map went up 25d ago.
2. Players
Figure 1: Players on OTCHO
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 71% of all ranked servers, and #620 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
Figure 4: Map of OTCHO
Table 2: The world
As the server publishes it
| Map | Procedural Map |
|---|---|
| Size | – |
| Seed | – |
8. Server characteristics
Table 3: Characteristics of OTCHO
What the server publishes and what was recorded
| Address | 41.108.240.29:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | quad |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 10:53 UTC |
| Hostname | – |
| First seen | 11 Oct 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| [EA] Softcore 1 | quad · monthly · 67 on average | 37 / 350 |
| [US] Facepunch Softcore 2 | NA · quad · monthly · 59 on average | 47 / 300 |
| Reddit.com/r/PlayRust - AU Softcore | OC · quad · monthly · 34 on average | 21 / 150 |
| Rust4Noobs #1 | Solo only | Softcore 50% Monthly | No BP Wipe | EU · quad · monthly · 12 on average | 1 / 100 |
| Rusty Sporks PvP | softcore / noob friendly | NA · quad · biweekly · 11 on average | 3 / 100 |
| Rust4Noobs | Solo/Duo/Trio | Softcore 50% Monthly | No BP Wipe | EU · quad · monthly · 9 on average | 0 / 100 |
10. Quick answers
From the figures on this page.
Wipe records
When does OTCHO wipe, and how often?
The rhythm of OTCHO's wipes cannot yet be told: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and every Rust server wipes with it. The present world dates from 25 days 17 hours.
Server details
What does the record show for the uptime and current status of OTCHO?
OTCHO is offline at the time of this release; it was last seen 17 days 2 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 11 October 2026.
What location has been recorded for OTCHO?
No region is published by OTCHO. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. 41.108.240.29:28015 is its address.
What version of Rust has been recorded on OTCHO?
This release lists OTCHO on Rust network protocol 2634 and build 167398, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Population
How many players does OTCHO carry?
At this release OTCHO is offline, having last been seen 17 days 2 hours ago.
What position does OTCHO hold in the server rankings?
The rank for OTCHO is #15,611 on seven-day player hours, in the top 71% of ranked servers. Within quad servers this release ranks it #620.
Lists and tags
On Rust Census, which lists and filters carry OTCHO?
These Rust Census lists include OTCHO: Community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
What is meant by each tag shown on OTCHO?
Read by the game's server browser, OTCHO publishes these tags: gmsoftcore (Game mode): Softcore is the mode, with its easier ruleset; mp50 (Max players): Slots: 50; ts4 (Group limit): No team may hold more than 4; v2634 (Protocol): Protocol 2634 is required; a different version cannot join; cs167398 (Build): The server runs game build 167398; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): No region code is set. At the top of this page you will find the tags for current players, queue and world creation time.
Rules, map
Which map has been recorded for OTCHO?
A procedural map runs on OTCHO, generated by the game.
How is OTCHO configured, and what rules does it keep?
The name of OTCHO carries no gather rate. For groups (quad), the maximum is 4 players. It runs softcore, Facepunch's easier mode: you keep part of your loot. Fighting other players and raiding are allowed. Community is its section in the server browser. VAC, Valve's anti-cheat, is enabled.
How to join
What steps are needed to join OTCHO?
Enter client.connect 41.108.240.29:28015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp50,ptrak,$r?,v2634,gmsoftcore,cs167398,ts4
Game
gmsoftcore | Game mode Softcore is the mode, with its easier ruleset. |
|---|---|
mp50 | Max players Slots: 50. |
ts4 | Group limit No team may hold more than 4. |
v2634 | Protocol Protocol 2634 is required; a different version cannot join. |
cs167398 | Build The server runs game build 167398. |
ptrak | Networking RakNet is used, the standard network layer of the game. |
$r? | Region code No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.