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Independent statistics on public Rust serversNot affiliated with Facepunch Studios

Latest count: 64,778 players on 11,681 servers
Rust CensusThe census of every public Rust server, counted and refreshed.

Statistical profileOffline

Rust Zombie Development | Carbon

40.160.87.92:28015 checked 43d ago

monthly wipes moddedcarbon
Release date
Next release
In five minutes (15:47 UTC)
Source
Live server queries
Server address
40.160.87.92:28015
First recorded
13 September 2026

Connect to this server

Launch Rust and join

1. Main points

Players now

0/ 50

0% full

7-day average

0

peak –

Rank

#15,015

no region published

Last wipe

49d ago

monthly schedule

Next wipe

8d 7h

Thu 5 Nov, 19:00 UTC FW

Main points

  • The server is offline; at its last check there were 0 players on it, 0% of its 50 slots.
  • It ranks #15,015 of all ranked servers, on player hours over the last seven days.
  • Its current map went up 49d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

2. Players

Figure 1: Players on Rust Zombie Development | Carbon

Players now and over time, UTC

No hourly history yet.

Hourly average and peak, UTC.

Source: Live server queries, Rust Census

3. Server performance

Figure 2: Frame rate, entities and memory

From asking the server directly; low fps and a climbing entity count mean lag

This server has not answered a direct query in the last 48 hours.

Note

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

4. Rank

Figure 3: Rank among all servers, daily

1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep

Source: Live server queries, Rust Census

5. Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe

6. Wipes

Table 1: Wipes, newest first

Every wipe seen on this server

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Notes

  1. Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
  2. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Source: Live server queries, Rust Census

7. Map

Figure 4: Map of Rust Zombie Development | Carbon

No map picture published

Table 2: The world

As the server publishes it

MapProcedural Map
Size–
Seed–

8. Server characteristics

Table 3: Characteristics of Rust Zombie Development | Carbon

What the server publishes and what was recorded

Address40.160.87.92:28015
Region–
Max players50
Group limit8, the default
Wipe schedulemonthly
Last wipe8 Sep 2026, 15:29 UTC
Hostname–
First seen13 Sep 2026

9. Similar servers

Table 4: Servers like this one

The same kind of game, then region, group limit, rate and wipes

ServerCharacteristicsPlayers
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average126 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average54 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average15 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 63 on average410 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 63 on average197 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10EU · groups of 16+ · monthly · 58 on average20 / 1000

10. Quick answers

From the figures on this page.

Wipe schedule

On what schedule are wipes carried out on Rust Zombie Development | Carbon?

From the force wipe, the next wipe of Rust Zombie Development | Carbon is estimated. On Thursday 5 November at 19:00 UTC the next wipe falls, as a force wipe takes every Rust server. The present world dates from 49 days 19 hours. Its tags carry a monthly wipe schedule.

About the server

Is Rust Zombie Development | Carbon up, and how well has it held up?

Rust Zombie Development | Carbon is offline at the time of this release; it was last seen 43 days 19 hours ago. Of the 168 hours in the last 7 full days, it was up 0 of them, or 0%. First recorded by Rust Census on 13 September 2026.

Which location does Rust Zombie Development | Carbon run from?

A region is not published by Rust Zombie Development | Carbon. Where a server says it is is what Rust Census shows; where the machine stands is not looked up. At 40.160.87.92:28015 it is addressed.

On which Rust version does Rust Zombie Development | Carbon operate?

The version in use on Rust Zombie Development | Carbon is Rust network protocol 2633 and build 162929 on Linux. The same protocol is required for your game to join, and Steam updates it for you.

Population

What are the current player figures for Rust Zombie Development | Carbon?

The last count for Rust Zombie Development | Carbon was 43 days 19 hours ago; it is offline at present.

In the rankings of Rust servers, where is Rust Zombie Development | Carbon placed?

The rank for Rust Zombie Development | Carbon is #15,015 on seven-day player hours, in the top – of ranked servers.

Tag details

Which Rust Census filters and lists cover Rust Zombie Development | Carbon?

The Rust Census lists that Rust Zombie Development | Carbon fits are: Modded Rust servers, counted, Roleplay servers: the listed count and Rust servers with zombie in the name. It appears under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Which meanings do the tags on Rust Zombie Development | Carbon carry?

These are the tags Rust Zombie Development | Carbon publishes for the game's server browser to read: gmrust (Game mode): The game mode is standard survival as Rust runs it; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, which is the game's default limit; v2633 (Protocol): Protocol 2633 is required; a different version cannot join; cs162929 (Build): Build 162929 is installed; ptrak (Networking): RakNet is used, the standard network layer of the game; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes follow Facepunch's force wipe, once a month; ^r (Roleplay): Roleplay is the format here; ^z (Modded): Modded: the game is changed by plugins or settings; ^y (Carbon): The Carbon plugin framework runs here. Current players, queue length and world creation time are in the tags as well, and are shown at the top of this page.

Settings and map

Which map has been recorded for Rust Zombie Development | Carbon?

The game generates the procedural map on Rust Zombie Development | Carbon.

On Rust Zombie Development | Carbon, what rules and settings are in force?

No gather rate is given in the name of Rust Zombie Development | Carbon. The default applies: groups are capped at 8 players. It runs roleplay, towns, jobs and roleplay rules. Plugins or settings change the game, and the browser lists it under Modded. Plugins on it number Carbon. The server does not run VAC, Valve's anti-cheat.

How to join

How can you connect to Rust Zombie Development | Carbon?

Enter client.connect 40.160.87.92:28015 in the console, opened with F1 after starting Rust; alternatively, Launch Rust on this page opens Rust through Steam and connects you.

11. Server tags

What each tag this server publishes means: a glossary.

Published asmp50,ptrak,$r?,v2633,^z,^y,^m,^r,gmrust,cs162929,ts8

Game

gmrustGame mode The game mode is standard survival as Rust runs it.
mp50Max players 50 slots are available.
ts8Group limit 8 per team, which is the game's default limit.
v2633Protocol Protocol 2633 is required; a different version cannot join.
cs162929Build Build 162929 is installed.
ptrakNetworking RakNet is used, the standard network layer of the game.
$r?Region code A region code has not been set.

Wipe schedule

^mMonthly Wipes follow Facepunch's force wipe, once a month.

Gameplay

^rRoleplay Roleplay is the format here.

Mods and access

^zModded Modded: the game is changed by plugins or settings.
^yCarbon The Carbon plugin framework runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.