Statistical profileOnline
Rust RP Lobby
40.160.19.130:31015 checked 10m ago
Connect to this server
1. Main points
Players now
0/ ?
7-day average
0
peak 2
Rank
#7,943
top 36%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Main points
- There were 0 players on it.
- Over the last seven days it averaged 0 players, with a peak of 2.
- It ranks #7,943 of all ranked servers, the top 36%, on player hours over the last seven days.
- Its current map went up 12d ago.
2. Players
Figure 1: Players on Rust RP Lobby
Players now and over time, UTC
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Source: Live server queries, Rust Census
3. Server performance
Figure 2: Frame rate, entities and memory
From asking the server directly; low fps and a climbing entity count mean lag
Note
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
4. Rank
Figure 3: Rank among all servers, daily
1 is best
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Source: Live server queries, Rust Census
5. Wipe schedule
Patternno rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
Usual gap
2 days
between real wipes
On rhythm
25%
of its recent wipes
Wipe-day peak
3
players, last three wipes
Crowd held
33%
else halves by day 1
Figure 4: The first 48 hours of its last wipes
Players each hour, from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.
Source: Live server queries, Rust Census
6. Wipes
Table 1: Wipes, newest first
Every wipe seen on this server
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 19:58 UTC12d ago | 3 | – | running | 0 |
| Thu 8 Oct, 22:03 UTC20d ago | 3 | halved by day 1 | 7.9 days | 2 |
| Thu 8 Oct, 03:40 UTC21d ago | 3 | – | 0.8 days | 0 |
| Wed 7 Oct, 18:00 UTC22d ago | 3 | – | 0.4 days | 0 |
| Sat 3 Oct, 16:03 UTC26d ago | 7+1 queue | halved by day 1 | 4.1 days | 0 |
| Thu 1 Oct, 17:58 UTC FW28d ago | 3+1 queue | held half | 6 days | 0 |
| Tue 29 Sep, 15:49 UTC30d ago | 1 | held half | 2.1 days | 0 |
| Tue 29 Sep, 02:11 UTC30d ago | 1 | – | 0.6 days | 0 |
| Sat 26 Sep, 16:30 UTC33d ago | 1 | held half | 2.4 days | 0 |
| Tue 22 Sep, 23:12 UTC36d ago | 3 | halved by day 2 | 3.7 days | 1 |
| Tue 22 Sep, 01:04 UTC37d ago | 1 | – | 0.9 days | 0 |
| Sun 13 Sep, 23:02 UTC45d ago | 1 | halved by day 1 | 8.1 days | 0 |
| Sat 12 Sep, 18:48 UTC47d ago | 1 | – | 1.2 days | 0 |
| Fri 4 Sep, 17:26 UTC55d ago | 0 | – | 8.1 days | 0 |
Notes
- Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below.
- A new world less than six hours after a wipe is a restart, not a wipe of its own.
Source: Live server queries, Rust Census
7. Map
8. Server characteristics
Table 3: Characteristics of Rust RP Lobby
What the server publishes and what was recorded
| Address | 40.160.19.130:31015 |
|---|---|
| Region | – |
| Max players | – |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 16 Oct 2026, 19:58 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
9. Similar servers
Table 4: Servers like this one
The same kind of game, then region, group limit, rate and wipes
| Server | Characteristics | Players |
|---|---|---|
| Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 512 on average | 322 / 375 |
| Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 436 / 475 |
| Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 964 / 1000 |
| Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 49 / 100 |
| eulongtest (private perf box) | EU · groups of 14+ · monthly · 267 on average | 480 / 8 |
| Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 989 / 1000 |
10. Quick answers
From the figures on this page.
Wipe records
On what schedule are wipes carried out on Rust RP Lobby?
Rust RP Lobby wipes without a fixed interval, so no next wipe can be predicted. A force wipe takes place monthly for every Rust server, with the next on Thursday 5 November at 19:00 UTC. The present world dates from 12 days 22 hours.
How is wipe day run on Rust RP Lobby?
An average of 3 players attended at peak across recent wipes. The peak of the latest wipe's crowd came 18 hours after it began. Half that peak was held until the next wipe in 33% of its recent wipes. If not, it dropped below half by day 1.
About the server
What does the record show for the uptime and current status of Rust RP Lobby?
At the latest check, Rust RP Lobby was online. By its own reported uptime, it restarted about 4 days 18 hours ago. A total of 167 of 168 hours were up over 7 full days, which is 99% of the time. First recorded by Rust Census on 13 September 2026.
How well does Rust RP Lobby perform?
The figures for the last 48 hours give an average of 60 server fps and a minimum of 60. The world carried up to 72,702 entities, including buildings, deployables and all else. Up to 3,075 MB of memory was used. What players experience as lag is low fps combined with a climbing entity count.
Which location does Rust RP Lobby run from?
A region is not published by Rust RP Lobby. No lookup of where the machine stands is made by Rust Census; it shows where a server says it is. 40.160.19.130:31015 is its address.
What version of Rust has been recorded on Rust RP Lobby?
This release lists Rust RP Lobby on Rust network protocol 2635 and build 168909, running on Linux. To join, your game has to be on the same protocol; Steam handles the update.
Player figures
What are the current player figures for Rust RP Lobby?
The figures for this release show 0 players on Rust RP Lobby at present. This release records a seven-day average of 0 players and a peak of 2. An average of 1 players was recorded at 21:00 UTC, the busiest hour of the last 48.
In the rankings of Rust servers, where is Rust RP Lobby placed?
For seven-day player hours, Rust RP Lobby is ranked #7,943, placing it in the top 36% of all ranked servers.
Lists and tags
Which Rust Census filters and lists cover Rust RP Lobby?
These Rust Census lists include Rust RP Lobby: Community servers and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Rust RP Lobby carry?
These are the tags Rust RP Lobby publishes for the game's server browser to read: gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships with; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server carries no region code; ^v (Vanilla): No rates, kits or rules are changed; this is the game as Facepunch ships it; ^y (Carbon): Carbon, a plugin framework, is installed. At the top of this page you will find the tags for current players, queue and world creation time.
Settings and map
Which map has been recorded for Rust RP Lobby?
Rust RP Lobby runs a procedural map of size 3,200 with seed 1337, generated by the game. Size and seed together fix the map, so you can view it on RustMaps from this page. The name of the map is listed as: Custom Map.
What settings and rules have been listed for Rust RP Lobby?
No gather rate is recorded for Rust RP Lobby in its name. 8 players is the group limit, the game's default. survival is the game mode recorded, the standard game: gather, build, raid. Fighting other players and raiding are allowed. Community is its section in the server browser. The plugin count is Carbon. Its own label is vanilla: no rates, kits or rules are changed; this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is disabled.
Connecting
What is the way to join Rust RP Lobby?
Enter client.connect 40.160.19.130:31015 in Rust's console, opened with F1. Alternatively, use Launch Rust and join here: Steam opens the game and connects you. This release lists its website as https://www.rustroleplayers.com.
11. Server tags
What each tag this server publishes means: a glossary.
Published asmp0,ptrak,$r?,v2635,^y,^v,gmvanilla,cs168909,ts8
Game
gmvanilla | Game mode This is vanilla survival. |
|---|---|
mp0 | Max players The server holds 0 slots. |
ts8 | Group limit Teams are capped at 8, the default the game ships with. |
v2635 | Protocol Your game must run protocol 2635 to join. |
cs168909 | Build Game build: 168909. |
ptrak | Networking The network layer is RakNet, the game's standard. |
$r? | Region code This server carries no region code. |
Difficulty
^v | Vanilla No rates, kits or rules are changed; this is the game as Facepunch ships it. |
|---|
Mods and access
^y | Carbon Carbon, a plugin framework, is installed. |
|---|
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.